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Difference between revisions of "40d:Map legend"
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− | |''''' | + | |'''''Plains''''' |
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|'''[[Grassland]]''' | |'''[[Grassland]]''' | ||
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− | |''''' | + | |'''''Wetlands''''' |
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|'''[[Swamp]]''' | |'''[[Swamp]]''' | ||
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− | |''' | + | |'''Delta''' |
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− | |''' | + | |'''Other Features''' |
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− | |'''[[Elf|Elven]] | + | |'''[[Elf|Elven]] retreat]''' |
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− | |'''[[Human]] | + | |'''[[Human]] cities and towns''' |
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− | |'''[[Dwarf|Dwarven]] | + | |'''[[Dwarf|Dwarven]] mountainhomes and fortresses''' |
Lighter colored fortresses and towns are more populous. | Lighter colored fortresses and towns are more populous. | ||
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− | |'''[[Goblin]] | + | |'''[[Goblin]] fortresses''' |
Pink ones are more heavily populated than the gray ones. | Pink ones are more heavily populated than the gray ones. | ||
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Revision as of 21:42, 6 August 2009
Tile Colors
The colors of a map tile may give information about that region's predominant biome: its temperature, alignment, and other handy things. Cyan or blue means the area is "good" aligned. Purple and grey/red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White tiles indicate snow.
Legend
Tiles are listed in by alignment, with regular tiles first, then haunted, then good aligned tiles, and then evil tiles.
Name | Regular | Good | Evil | |||||||||||||||||||||||||||||||||||
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Forests | ||||||||||||||||||||||||||||||||||||||
Broadleaf Forest
Broadleaf forests change tiles with the seasons. |
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Tropical Broadleaf Rainforest |
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Conifer Forest |
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Mountains | ||||||||||||||||||||||||||||||||||||||
Hills |
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Low Mountain |
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Mountain |
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High Mountain |
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Peak |
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Volcano |
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Plains | ||||||||||||||||||||||||||||||||||||||
Grassland |
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Savanna |
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Shrubland |
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Deserts | ||||||||||||||||||||||||||||||||||||||
Sand Desert |
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Rock Desert |
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Desert Badlands |
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Wetlands | ||||||||||||||||||||||||||||||||||||||
Swamp |
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Marsh |
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Ice Biomes | ||||||||||||||||||||||||||||||||||||||
Tundra |
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Glacier |
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Water | ||||||||||||||||||||||||||||||||||||||
River |
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Ocean |
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Pond |
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Delta |
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Subterranean Features
Must be set to 'ALWAYS' in init.txt to be visible
Underground River |
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Underground Pool |
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Magma Pool |
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Magma Pipe |
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Chasm |
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Bottomless Pit |
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Other Features |
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Sites
Elven retreat] |
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Human cities and towns |
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Dwarven mountainhomes and fortresses
Lighter colored fortresses and towns are more populous. |
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Goblin fortresses
Pink ones are more heavily populated than the gray ones. |
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Cave |
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Ruins |
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Other
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Worlds | |
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Badlands · Desert · Flatland · Forest · Glacier · Lake · Marsh · Mountain · Murky pool · Ocean · River · Rocky wasteland · Sand desert · Swamp · Tundra |