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Difference between revisions of "40d:Office"
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GarrieIrons (talk | contribs) (negative thought for holding meetings in bedrooms.) |
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If you assign an office to a dwarf, sometimes he will eat a meal in his office and complain about the lack of tables. You may wish to assign that dwarf his own [[dining room]] as well to avoid this thought. Alternatively just put a table next to the chair in said office. | If you assign an office to a dwarf, sometimes he will eat a meal in his office and complain about the lack of tables. You may wish to assign that dwarf his own [[dining room]] as well to avoid this thought. Alternatively just put a table next to the chair in said office. | ||
− | Holding meetings in a bedroom also results in a negative thought, so put the office in a | + | Holding meetings in a bedroom also results in a negative thought, so put the office in a separate room to the bed for nobles who will be conducting meetings. |
If you put a table next to the office chair and assign it to be a diningroom, both rooms will be used like they are supposed to. However, overlapping rooms tend to drop in value, making it harder to meet demands by nobles. | If you put a table next to the office chair and assign it to be a diningroom, both rooms will be used like they are supposed to. However, overlapping rooms tend to drop in value, making it harder to meet demands by nobles. |
Revision as of 15:53, 10 July 2008
Offices are rooms required by certain Nobles. They can be designated from a throne or chair.
If you assign an office to a dwarf, sometimes he will eat a meal in his office and complain about the lack of tables. You may wish to assign that dwarf his own dining room as well to avoid this thought. Alternatively just put a table next to the chair in said office.
Holding meetings in a bedroom also results in a negative thought, so put the office in a separate room to the bed for nobles who will be conducting meetings.
If you put a table next to the office chair and assign it to be a diningroom, both rooms will be used like they are supposed to. However, overlapping rooms tend to drop in value, making it harder to meet demands by nobles.
Rooms | |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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