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Difference between revisions of "40d:Meat"
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[[Animals]] can be butchered for '''meat''' by a [[butcher]]. You will need a [[butchery]] for this. | [[Animals]] can be butchered for '''meat''' by a [[butcher]]. You will need a [[butchery]] for this. | ||
Meat can be eaten raw or cooked at a [[kitchen]] by a [[cook]]. When uncooked, meat is subject to [[wear]]. Meat has a base value of 2☼ multiplied by the [[Item_value#Material_multipliers|MOD_VALUE]] of the animal the meat came from, so meat from exotic creatures is worth far more than meat from more common animals. | Meat can be eaten raw or cooked at a [[kitchen]] by a [[cook]]. When uncooked, meat is subject to [[wear]]. Meat has a base value of 2☼ multiplied by the [[Item_value#Material_multipliers|MOD_VALUE]] of the animal the meat came from, so meat from exotic creatures is worth far more than meat from more common animals. |
Revision as of 18:15, 3 April 2010
This article is about an older version of DF. |
Animals can be butchered for meat by a butcher. You will need a butchery for this. Meat can be eaten raw or cooked at a kitchen by a cook. When uncooked, meat is subject to wear. Meat has a base value of 2☼ multiplied by the MOD_VALUE of the animal the meat came from, so meat from exotic creatures is worth far more than meat from more common animals.