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Difference between revisions of "v0.31 Talk:Squad"
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:: I just tried to verify this one myself with a brand new batch of 7 peasants, and then again with one axedwarf and 6 peasants. In hopes of a bit of '''fun''' I also brought along one good axe for each test which I assigned to my test subject. In both case I issued a brutal series of move, kill, and cancel commands to the dwarf in an attempt to drive him into a mad killing frenzy. | :: I just tried to verify this one myself with a brand new batch of 7 peasants, and then again with one axedwarf and 6 peasants. In hopes of a bit of '''fun''' I also brought along one good axe for each test which I assigned to my test subject. In both case I issued a brutal series of move, kill, and cancel commands to the dwarf in an attempt to drive him into a mad killing frenzy. | ||
::I was unsuccessful. Despite my best efforts to be the most irritating squad commander in the history of dwarf-kind I could not seem to induce even so much as one unhappy thought with active squad commands of any kind. Admittedly, I made no effort to test for the other passive behaviors. That little test will be a lot more tedious so I think I'll leave that one alone and see if more people jump on the report or not. [[User:Doctorzuber|Doctorzuber]] 18:46, 6 April 2010 (UTC) | ::I was unsuccessful. Despite my best efforts to be the most irritating squad commander in the history of dwarf-kind I could not seem to induce even so much as one unhappy thought with active squad commands of any kind. Admittedly, I made no effort to test for the other passive behaviors. That little test will be a lot more tedious so I think I'll leave that one alone and see if more people jump on the report or not. [[User:Doctorzuber|Doctorzuber]] 18:46, 6 April 2010 (UTC) | ||
+ | ::: Several more updates on the ticket, and a breakthrough. On careful inspection of the thoughts page I find the thought "Complained about the draft lately." This bears more investigation. [[User:Doctorzuber|Doctorzuber]] 20:14, 6 April 2010 (UTC) |
Revision as of 20:14, 6 April 2010
Doing Stuff
Since the major edits are now in, and the redirect is closed, I think it's probably safe to go ahead and clean this discussion page back up. I'll wait for now however. Doctorzuber 03:40, 6 April 2010 (UTC)
- (agreed, and cleaned up as per suggested) --Retro 05:53, 6 April 2010 (UTC)
Priority Assignments and Supplies
We still have nothing on Pri/Assignments (m-e-P) and Supplies (m-u). Dunno much about them myself yet, just saying. --Retro 06:39, 6 April 2010 (UTC)
- Agreed, but I'm afraid they are still quite impenetrable to me. Pretty hard to write about it when we don't understand it ourselves yet. Doctorzuber 15:28, 6 April 2010 (UTC)
- Yeah, ditto. I'll investigate later I guess. I suspect Priority Assignments allows you to re-prioritize what your dwarves are doing judging by its name, but can't tell how it works yet. The latter just seems to be for food/flask/water orders and the like but still going to put aside some time later to look into it --Retro 18:07, 6 April 2010 (UTC)
- As far as I can tell Supplies is just to set up how much food and what drinks your military dwarves carry, meaning, (0/1/2/3) rations of food and (alcoholic/non-alcoholic/no) drinks. I assume it works much like the food or water for military squads used to in 40d, except that you can tell your dwarves to carry drinks in their waterskins instead of just water, so it's nothing fancy --Ramperkash
- Yeah, ditto. I'll investigate later I guess. I suspect Priority Assignments allows you to re-prioritize what your dwarves are doing judging by its name, but can't tell how it works yet. The latter just seems to be for food/flask/water orders and the like but still going to put aside some time later to look into it --Retro 18:07, 6 April 2010 (UTC)
Another Buggy behavior
I'm dumping this here for now because it's debatable, and it's a bit of a mess. Here's the issue. soldiers still get unhappy thoughts from leaving their duties if they have no civilian skills. At just hearing that, it doesn't sound like a bug, it's how it was in 40d, expected behavior right? here's what it really means in the present environment.
- dwarf stops training to get a drink -- unhappy thought
- dwarf takes a break from training -- unhappy thought
- dwarf finishes his scheduled duties and returns to a civilian task -- unhappy thought
- dwarf cancels any active order -- unhappy thought
If this is accurate, it basically means drafting an unskilled peasant into a squad is a very fast recipe for insanity. I saw this in the bug tracker, I haven't personally verified this yet nor have I seen what the official word is on the subject yet. I just thought I would go ahead and list it here. Do with this information what you will. Doctorzuber 15:36, 6 April 2010 (UTC)
- Ooh, that sounds like a big one. I don't have time until tonight to add it but I'll make note of it within the article as a word of warning when I can. --Retro 17:37, 6 April 2010 (UTC)
- I just tried to verify this one myself with a brand new batch of 7 peasants, and then again with one axedwarf and 6 peasants. In hopes of a bit of fun I also brought along one good axe for each test which I assigned to my test subject. In both case I issued a brutal series of move, kill, and cancel commands to the dwarf in an attempt to drive him into a mad killing frenzy.
- I was unsuccessful. Despite my best efforts to be the most irritating squad commander in the history of dwarf-kind I could not seem to induce even so much as one unhappy thought with active squad commands of any kind. Admittedly, I made no effort to test for the other passive behaviors. That little test will be a lot more tedious so I think I'll leave that one alone and see if more people jump on the report or not. Doctorzuber 18:46, 6 April 2010 (UTC)
- Several more updates on the ticket, and a breakthrough. On careful inspection of the thoughts page I find the thought "Complained about the draft lately." This bears more investigation. Doctorzuber 20:14, 6 April 2010 (UTC)