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Difference between revisions of "40d:Mountain"
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− | A '''mountain''' is a naturally high elevation usually culminating in a peak. They are usually formed by the collision of tectonic plates or through volcanic activity. | + | A '''mountain''' is a naturally high elevation usually culminating in a peak. They are usually formed by the collision of tectonic plates or through volcanic activity. {{L|Volcano}}es are usually mountains, but mountains are not necessarily volcanoes. |
− | As part of a starting site, mountains provide jagged terrain and impassable | + | As part of a starting site, mountains provide jagged terrain and impassable {{L|cliff}}s. They usually have very limited {{L|water}} resources, i.e., few ponds or streams, although many streams and {{L|river}}s originate from the base of mountain ranges. They often have sparse vegetation, and depending on the elevation may lack any sort of usable {{L|soil}}. It's impossible to cross a Mountain tile in Travel mode, even if you have flying capabilities. |
− | The stratification listed for mountains in Dwarf Fortress usually consists of one lighter rock type, generally a sedimentary | + | The stratification listed for mountains in Dwarf Fortress usually consists of one lighter rock type, generally a sedimentary {{L|stone}} (such as {{L|limestone}}, {{L|mudstone}} or {{L|dolomite}}), and then two further layers of heavy intrusive igneous (such as {{L|Granite}}, {{L|Rhyolite}}, or {{L|Gabbro}}) or metamorphic rock (such as {{L|Gneiss}}, {{L|Quartzite}}, or {{L|Phyllite}}). Stone, and subsequently {{L|ore}}s, are always in abundance in mountain {{L|biome}}s. |
It is not possible to start a fortress on an exclusively mountain biome; however, fortress sites can straddle mountains on one side and more (or less) hospitable biome on the other, which will provide more valuable diversity of wildlife and resources. | It is not possible to start a fortress on an exclusively mountain biome; however, fortress sites can straddle mountains on one side and more (or less) hospitable biome on the other, which will provide more valuable diversity of wildlife and resources. | ||
− | Mountains imply high elevation in the surrounding area. This can result in a "forest" biome that does not actually have any | + | Mountains imply high elevation in the surrounding area. This can result in a "forest" biome that does not actually have any {{L|tree}}s, since above a certain elevation there may be no {{L|soil}} and therefore no place for trees to actually grow. When choosing a starting fortress site, be sure to check the elevation map (using the tab key), and try to get a mix of low and medium or high elevations if possible. |
− | Unique features such as | + | Unique features such as {{L|chasm}}s, {{L|cave river}}s and {{L|glowing pit|pit}}s are exclusive to mountains. |
{{World}} | {{World}} | ||
[[Category:Biomes]][[Category:World]] | [[Category:Biomes]][[Category:World]] |
Revision as of 16:48, 12 April 2010
This article is about an older version of DF. |
A mountain is a naturally high elevation usually culminating in a peak. They are usually formed by the collision of tectonic plates or through volcanic activity. Template:Les are usually mountains, but mountains are not necessarily volcanoes.
As part of a starting site, mountains provide jagged terrain and impassable Template:Ls. They usually have very limited Template:L resources, i.e., few ponds or streams, although many streams and Template:Ls originate from the base of mountain ranges. They often have sparse vegetation, and depending on the elevation may lack any sort of usable Template:L. It's impossible to cross a Mountain tile in Travel mode, even if you have flying capabilities.
The stratification listed for mountains in Dwarf Fortress usually consists of one lighter rock type, generally a sedimentary Template:L (such as Template:L, Template:L or Template:L), and then two further layers of heavy intrusive igneous (such as Template:L, Template:L, or Template:L) or metamorphic rock (such as Template:L, Template:L, or Template:L). Stone, and subsequently Template:Ls, are always in abundance in mountain Template:Ls.
It is not possible to start a fortress on an exclusively mountain biome; however, fortress sites can straddle mountains on one side and more (or less) hospitable biome on the other, which will provide more valuable diversity of wildlife and resources.
Mountains imply high elevation in the surrounding area. This can result in a "forest" biome that does not actually have any Template:Ls, since above a certain elevation there may be no Template:L and therefore no place for trees to actually grow. When choosing a starting fortress site, be sure to check the elevation map (using the tab key), and try to get a mix of low and medium or high elevations if possible.
Unique features such as Template:Ls, Template:Ls and Template:Ls are exclusive to mountains.
Worlds | |
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Badlands · Desert · Flatland · Forest · Glacier · Lake · Marsh · Mountain · Murky pool · Ocean · River · Rocky wasteland · Sand desert · Swamp · Tundra |