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Difference between revisions of "40d:Kennel"
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|job= | |job= | ||
1 of | 1 of | ||
− | * | + | * {{L|Animal training}} |
− | * | + | * {{L|Trapping}} |
|construction= | |construction= | ||
1 of | 1 of | ||
− | * | + | * {{L|Block}} |
− | * | + | * {{L|Stone}} |
− | * | + | * {{L|Wood}} |
|construction_job= | |construction_job= | ||
1 of | 1 of | ||
− | * | + | * {{L|Animal training}} |
− | * | + | * {{L|Small animal dissection}} |
− | * | + | * {{L|Trapping}} |
|purpose= | |purpose= | ||
− | * Train | + | * Train {{L|Hunting dog}}s |
− | * Train | + | * Train {{L|War dog}}s |
− | * Capture | + | * Capture {{L|Vermin}} |
− | * | + | * {{L|Tame}} {{L|Vermin}} |
− | * | + | * {{L|Tame}} {{L|cage}}d wild {{L|creature}}s |
}} | }} | ||
− | A '''Kennel''' is a large 5x5 | + | A '''Kennel''' is a large 5x5 {{L|workshop}} for an {{L|animal trainer}}. To build a kennel you need one building material ({{L|wood}}, {{L|stone}}, {{L|metal}} {{L|bar}}) and a dwarf who has the {{L|animal training}}, {{L|Animal dissector|small animal dissection}} and/or {{L|trapping}} {{L|skills}} enabled. |
− | ''(Note that the ''' | + | ''(Note that the '''{{L|labor}}''' associated with the {{L|skill}} "{{L|small animal dissection}}" (namely "Extract from a dead animal") is used solely at a {{L|butcher's shop}}. But that '''skill''' is one of the three that can build a kennel, and is listed as such. Just accept it.)'' |
Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame. | Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame. | ||
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===Kennel Tasks=== | ===Kennel Tasks=== | ||
====Train a Hunting Dog==== | ====Train a Hunting Dog==== | ||
− | Requires: | + | Requires: {{L|Cage|Uncaged}} {{L|Dog|stray dog}} and an {{L|Animal trainer}}. |
Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned. | Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned. | ||
====Train a War Dog==== | ====Train a War Dog==== | ||
− | Requires: | + | Requires: {{L|Cage|Uncaged}} {{L|Dog|stray dog}} and an {{L|Animal trainer}}. |
− | A war animal is a powerful fighter. | + | A war animal is a powerful fighter. {{L|War dog}}s make excellent companions when starting a fortress, when you can't spare many dwarves for fighting. |
====Capture a Live Land Animal==== | ====Capture a Live Land Animal==== | ||
− | Requires: | + | Requires: {{L|Animal Trap}} and a {{L|Trapper}}. |
− | Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal | + | Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal {{L|stockpile}}. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now. |
====Tame a Small Animal==== | ====Tame a Small Animal==== | ||
− | Requires: An | + | Requires: An {{L|Animal trainer}} and trapped vermin. |
This is used to tame vermin for adoption as pets. | This is used to tame vermin for adoption as pets. | ||
====Tame a Large Animal==== | ====Tame a Large Animal==== | ||
− | Requires: | + | Requires: {{L|Traps#Cage_Trap|Caged wild animal}} and an {{L|Animal trainer}}. |
− | The animal trainer uses it to tame wild | + | The animal trainer uses it to tame wild {{L|creatures|animals}} not already domesticated, such as {{L|wolf|wolves}} and {{L|tiger}}s that have been caught in cage traps. |
{{Buildings}} | {{Buildings}} | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 16:44, 12 April 2010
This article is about an older version of DF. |
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A Kennel is a large 5x5 Template:L for an Template:L. To build a kennel you need one building material (Template:L, Template:L, Template:L Template:L) and a dwarf who has the Template:L, Template:L and/or Template:L Template:L enabled.
(Note that the Template:L associated with the Template:L "Template:L" (namely "Extract from a dead animal") is used solely at a Template:L. But that skill is one of the three that can build a kennel, and is listed as such. Just accept it.)
Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.
Kennel Tasks
Train a Hunting Dog
Requires: Template:L Template:L and an Template:L.
Hunting animals can be assigned (v-select dwarf-p-e) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.
Train a War Dog
Requires: Template:L Template:L and an Template:L.
A war animal is a powerful fighter. Template:Ls make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.
Capture a Live Land Animal
Requires: Template:L and a Template:L.
Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal Template:L. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.
Tame a Small Animal
Requires: An Template:L and trapped vermin.
This is used to tame vermin for adoption as pets.
Tame a Large Animal
Requires: Template:L and an Template:L.
The animal trainer uses it to tame wild Template:L not already domesticated, such as Template:L and Template:Ls that have been caught in cage traps.
Rooms | |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |