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Difference between revisions of "v0.31:Carp"

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* [[Tropical|Tropical]] freshwater [[river|river]]
 
* [[Tropical|Tropical]] freshwater [[river|river]]
 
* Tropical freshwater lake}}
 
* Tropical freshwater lake}}
== Synopsis ==
 
While a lot of new data has been added to the RAW file for the Carp, the carp is just as dangerous in DF2010 as it was in [[40d:Carp|40d]].
 
  
The Carp is a fairly common variety of [[Fish|Large Fish]] that has a disproportionately powerful attack to that of Dwarfs (1-6 damage, compared to an untrained dwarf's 1-2 damage).  This wouldn't be much of a problem if the Carp's attack wasn't also given the ability to latch onto it's foes.  While all Large Fish have this kind of attack the prevalence of carp makes them infamous in the Dwarf world.
 
  
Carp may be found in anything from a river to a murky pool.  While River Carp may be just as scared as your Dwarfs as they are of them (avoiding your Dwarfs), Carps found in a Murky Pool and will often attack anyone who gets too close as an "act of self defense".
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<!--While a lot of new data has been added to the RAW file for the Carp, the carp is just as dangerous in DF2010 as it was in [[40d:Carp|40d]].-->
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The '''carp''' is a fairly common variety of [[Fish|large fish]] that has a disproportionately powerful attack to that of Dwarfs*.  This wouldn't be much of a problem if the Carp's attack wasn't also given the ability to latch onto it's foes.  While all Large Fish have this kind of attack the prevalence of carp has made them infamous in the Dwarf world.
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:''(* 1-6 damage, compared to an untrained, unarmed dwarf's 1-2 damage)''
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Carp may be found in anything from a river to a murky pool.  While river-carp may be just as scared as your Dwarfs as they are of them (avoiding your Dwarfs), carp found in a {{L|murky pool}} will often feel cornered and attack anyone who gets too close "as an act of self defense".
  
 
== Advice ==
 
== Advice ==
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When Carp are found within the boundaries of your fortress river it is often suggested to dig a [[channel]] out and cover the channel with [[grate|grates]] for a safe fishing/drinking zone.
 
When Carp are found within the boundaries of your fortress river it is often suggested to dig a [[channel]] out and cover the channel with [[grate|grates]] for a safe fishing/drinking zone.
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<!--
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CARP HAVE NO SUCH REPUTATION IN THE NEW VERSION.
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IF/WHEN THAT REP IS RE-ESTABLISHED, THIS CAN BE REPLACED, OR EDITED TO FIT A MORE APPROPRIATE NEW STATUS.
  
 
== Humor ==
 
== Humor ==
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These terrible beasts challenge the mighty [[elephant]]s for the post of [[King of beasts|King of Beasts]]. Their insidious nature and vicious strength provide them with the means to drag a fully grown [[dwarf]] into the [[water|aquatic depths]], whereupon they proceed to gnaw at the struggling [[dwarf|victim]]. And this is not all, for the awful carp can stare at the well-meaning [[fisherdwarf]] who for fear at these awful descendants of the [http://en.wikipedia.org/wiki/Cthulhu Old Ones], are sent staggering back, too often straight off a [[cliff]]. To make things worse, they will taunt the [[Ambusher|hunters]], who in hopes of achieving eternal glory, will unload whole [[quiver]]s towards them, oblivious to nearby [[animal]]s walking on land. Not all hope is lost, for the carp bears an [http://en.wikipedia.org/wiki/Achilles_heel Achilles heel], and will however die after the first winter if one is lucky enough to have a map which freezes. Otherwise, one may try draining all the [[40d:river|river]]s and lakes to air-drown these water-fiends (but be wary not to water-drown your [[40d:dwarves|dwarves]] in the process).
 
These terrible beasts challenge the mighty [[elephant]]s for the post of [[King of beasts|King of Beasts]]. Their insidious nature and vicious strength provide them with the means to drag a fully grown [[dwarf]] into the [[water|aquatic depths]], whereupon they proceed to gnaw at the struggling [[dwarf|victim]]. And this is not all, for the awful carp can stare at the well-meaning [[fisherdwarf]] who for fear at these awful descendants of the [http://en.wikipedia.org/wiki/Cthulhu Old Ones], are sent staggering back, too often straight off a [[cliff]]. To make things worse, they will taunt the [[Ambusher|hunters]], who in hopes of achieving eternal glory, will unload whole [[quiver]]s towards them, oblivious to nearby [[animal]]s walking on land. Not all hope is lost, for the carp bears an [http://en.wikipedia.org/wiki/Achilles_heel Achilles heel], and will however die after the first winter if one is lucky enough to have a map which freezes. Otherwise, one may try draining all the [[40d:river|river]]s and lakes to air-drown these water-fiends (but be wary not to water-drown your [[40d:dwarves|dwarves]] in the process).
  
[[Image:Carp_escape.jpg]]
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-->
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[[Image:Carp_escape.jpg|thumb|center|700px|'''''Legends of terrifying carp persist from [[40d:Carp|days of yore]]''''']]

Revision as of 18:39, 8 April 2010

This article is about an older version of DF.

Template:CreatureInfo


The carp is a fairly common variety of large fish that has a disproportionately powerful attack to that of Dwarfs*. This wouldn't be much of a problem if the Carp's attack wasn't also given the ability to latch onto it's foes. While all Large Fish have this kind of attack the prevalence of carp has made them infamous in the Dwarf world.

(* 1-6 damage, compared to an untrained, unarmed dwarf's 1-2 damage)

Carp may be found in anything from a river to a murky pool. While river-carp may be just as scared as your Dwarfs as they are of them (avoiding your Dwarfs), carp found in a Template:L will often feel cornered and attack anyone who gets too close "as an act of self defense".

Advice

If Carp only exist in one specific water source (say, one Murky Pool), it may be best to simply restrict access (d, o, r) to specific water source, and designating a non-carp-infested water source a a water source (i, set area rectangle using enter, w)

Carp cannot attack any dwarfs through a well, so building one will allow your dwarfs safe access to water inhabited by carp (so long as the well is not on the same z level as the top of the lake/river).

When Carp are found within the boundaries of your fortress river it is often suggested to dig a channel out and cover the channel with grates for a safe fishing/drinking zone.


Legends of terrifying carp persist from days of yore