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Difference between revisions of "40d:Sheriff"

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(Fixing links within namespace (771/997))
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{{Noble
 
{{Noble
 
| noble=Sheriff
 
| noble=Sheriff
| quarters=Modest [[40d:Bedroom|Quarters]]
+
| quarters=Modest {{L|Bedroom|Quarters}}
| dining=Modest [[40d:Dining Room|Dining Room]]
+
| dining=Modest {{L|Dining Room}}
| office=Modest [[40d:Office|Office]]
+
| office=Modest {{L|Office}}
 
| stands=1
 
| stands=1
 
| racks=1
 
| racks=1
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* 20 population
 
* 20 population
 
| function=
 
| function=
* [[40d:Justice|Justice]]
+
* {{L|Justice}}
 
}}
 
}}
The position of '''sheriff''' opens once the population of your fortress reaches 20. The sheriff will subdue and imprison lawbreaking dwarves.  Without a [[40d:jail|jail]], the sheriff will have no choice but to issue summary [[40d:justice|justice]] in the form of a beating. The sheriff will still perform justice jobs if [[40d:Military|drafted]] to the military. Having a weak sheriff is a good thing. A sheriff with good strength, training or a [[40d:weapon|weapon]] could heavily injure or kill a "criminal" whose "crime" was not being able to make a [[40d:glass|glass]] [[40d:throne|throne]] on a sandless map.
+
The position of '''sheriff''' opens once the population of your fortress reaches 20. The sheriff will subdue and imprison lawbreaking dwarves.  Without a {{L|jail}}, the sheriff will have no choice but to issue summary {{L|justice}} in the form of a beating. The sheriff will still perform justice jobs if {{L|Military|drafted}} to the military. Having a weak sheriff is a good thing. A sheriff with good strength, training or a {{L|weapon}} could heavily injure or kill a "criminal" whose "crime" was not being able to make a {{L|glass}} {{L|throne}} on a sandless map.
  
When your fortress reaches 50 dwarves, the sheriff will be promoted to [[40d:Captain of the guard|Captain of the guard]].
+
When your fortress reaches 50 dwarves, the sheriff will be promoted to {{L|Captain of the guard}}.
  
The sheriff can be designated through the [[40d:nobles screen|nobles screen]].
+
The sheriff can be designated through the {{L|nobles screen}}.
  
 
[[Category:Nobles]]
 
[[Category:Nobles]]

Revision as of 16:51, 12 April 2010

This article is about an older version of DF.
Sheriff
Room requirements  
Office Modest Template:L
Quarters Modest Template:L
Dining room Modest Template:L
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • 20 population
Function

The position of sheriff opens once the population of your fortress reaches 20. The sheriff will subdue and imprison lawbreaking dwarves. Without a Template:L, the sheriff will have no choice but to issue summary Template:L in the form of a beating. The sheriff will still perform justice jobs if Template:L to the military. Having a weak sheriff is a good thing. A sheriff with good strength, training or a Template:L could heavily injure or kill a "criminal" whose "crime" was not being able to make a Template:L Template:L on a sandless map.

When your fortress reaches 50 dwarves, the sheriff will be promoted to Template:L.

The sheriff can be designated through the Template:L.