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Difference between revisions of "v0.31:Armorsmith"
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| skill = Armorsmith | | skill = Armorsmith | ||
| speciality = Armorsmith | | speciality = Armorsmith | ||
− | | profession = | + | | profession = {{L|Metalsmith}} |
| job name = Armoring | | job name = Armoring | ||
| tasks = | | tasks = | ||
− | * Forge | + | * Forge {{L|armor}} |
| workshop = | | workshop = | ||
− | * | + | * {{L|Metalsmith's forge}} |
− | * | + | * {{L|Magma forge}} |
}} | }} | ||
− | The '''armorsmith''' skill is used to make all | + | The '''armorsmith''' skill is used to make all {{L|metal}} {{L|armor}} and {{L|shield|shields}} at a {{L|metalsmith's forge}} (or {{L|magma forge}}). The corresponding {{L|labor}} is '''armoring'''. |
− | Like all artisans in Dwarf Fortress, skilled armorsmiths make armor more quickly, and of a higher | + | Like all artisans in Dwarf Fortress, skilled armorsmiths make armor more quickly, and of a higher {{L|quality}}, than unskilled dwarves. The higher the quality of armor, the more damage it can block, which helps to minimize casualties in {{L|combat}}. A {{L|legendary}}+5 armorsmith is potentially the most valuable dwarf any fortress could hope to have. This makes armorsmith skill a very popular choice in {{L|starting builds}}. |
== Training armorsmiths == | == Training armorsmiths == | ||
− | To train an armorsmith to legendary (or legendary+5, better still), you must have him or her make hundreds of pieces of armor. Use | + | To train an armorsmith to legendary (or legendary+5, better still), you must have him or her make hundreds of pieces of armor. Use {{L|copper}} for this (or {{L|bronze}}, if you have ample {{L|cassiterite}}): save your precious steel or iron for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear). |
− | These hundreds of pieces of armor will rapidly | + | These hundreds of pieces of armor will rapidly {{L|clutter}} the forge, greatly slowing down the smithy's progress. To keep up with a high-skill armorsmith, you must employ several full-time {{L|hauler|haulers}} to clear out the shop: either item haulers, to drag the pieces to nearby armor {{L|stockpile}}s, or refuse haulers, to drag the items to a nearby {{L|dump}}. (Dumping, however, requires periodically redesignating the area over the forge ({{k|d}}-{{k|b}}-{{k|d}}) in order to mark its contents for dumping.) Setting up several forges and having the smithy move from one to the next when they get cluttered works well in concert with multiple haulers. You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out. |
{{Skills}} | {{Skills}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Jobs]] | [[Category:Jobs]] |
Revision as of 09:29, 12 April 2010
This article is about an older version of DF. |
Association | ||
---|---|---|
Profession | Template:L | |
Job Title | Armorsmith | |
Labor | Armoring | |
Tasks | ||
| ||
Workshop | ||
Attributes | ||
None
|
The armorsmith skill is used to make all Template:L Template:L and Template:L at a Template:L (or Template:L). The corresponding Template:L is armoring.
Like all artisans in Dwarf Fortress, skilled armorsmiths make armor more quickly, and of a higher Template:L, than unskilled dwarves. The higher the quality of armor, the more damage it can block, which helps to minimize casualties in Template:L. A Template:L+5 armorsmith is potentially the most valuable dwarf any fortress could hope to have. This makes armorsmith skill a very popular choice in Template:L.
Training armorsmiths
To train an armorsmith to legendary (or legendary+5, better still), you must have him or her make hundreds of pieces of armor. Use Template:L for this (or Template:L, if you have ample Template:L): save your precious steel or iron for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear).
These hundreds of pieces of armor will rapidly Template:L the forge, greatly slowing down the smithy's progress. To keep up with a high-skill armorsmith, you must employ several full-time Template:L to clear out the shop: either item haulers, to drag the pieces to nearby armor Template:Ls, or refuse haulers, to drag the items to a nearby Template:L. (Dumping, however, requires periodically redesignating the area over the forge (d-b-d) in order to mark its contents for dumping.) Setting up several forges and having the smithy move from one to the next when they get cluttered works well in concert with multiple haulers. You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out.
Miner | |||||||
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Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Doctor | |||||||
Farmer | |||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
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