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Difference between revisions of "40d:Glacier"
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− | A '''glacier''' | + | A '''glacier''' {{L|biome}} is a biome with a freezing {{L|climate}} that is mostly composed of {{L|ice}}. They are normally only found on the larger world maps. |
− | There are few resources on an ice tile; no | + | There are few resources on an ice tile; no {{L|trees}}, {{L|plants}}, {{L|water}}, {{L|animals}}, {{L|stone}}, or {{L|ores}} are typically included. In addition the {{L|Ice}} can be several z-layers thick, which can make getting to any stone underneath even more challenging. Also, the extra layers of ice make it difficult to find Magma Pipes if you embarked with one. Digging through the last layer of ice you can generally find the Magma Pipe's cap (actually, It will be a layer below this). But this will not reveal the Path through the Z-levels the Magma takes. |
− | These factors make a glacier a very difficult biome to build a successful | + | These factors make a glacier a very difficult biome to build a successful {{L|fortress}} in, although many players try it as a challenge. |
Also, because of a glacier's isolation (generally), it is entirely possible that you won't see a Mountainhome Caravan for anywhere up to 3 years. Migrants may be even more rare. On the plus side, though, no hostile nations should bother you for a while. | Also, because of a glacier's isolation (generally), it is entirely possible that you won't see a Mountainhome Caravan for anywhere up to 3 years. Migrants may be even more rare. On the plus side, though, no hostile nations should bother you for a while. | ||
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== Starting on a Glacier == | == Starting on a Glacier == | ||
− | Take a lot of wood, food and drink. Consider bringing extra | + | Take a lot of wood, food and drink. Consider bringing extra {{L|domestic animal}}s ({{L|dog}}s are recommended) as an emergency food source, and/or to jumpstart a long-term {{L|breeding}} program. |
Dump your wood cutter and Axe in favour of another Miner and Pick. Alternatively, find a Glacier near a forested Taiga and enjoy the best of both worlds. | Dump your wood cutter and Axe in favour of another Miner and Pick. Alternatively, find a Glacier near a forested Taiga and enjoy the best of both worlds. | ||
− | + | {{L|Ice}} is everywhere. So read up on it before you make any major plans. One difference between regular ice and glacier ice that you may want to know before you head out is that, unlike ice from other biomes, glacier ice constructions and workshops do not melt when above ground in the "summer". The disadvantage, however, is that it is more difficult to use the ice as a potential water source. | |
== Some Hints and Ideas == | == Some Hints and Ideas == | ||
− | Flowing sources of | + | Flowing sources of {{L|water}}, such as {{L|river}}s or {{L|brook}}s, don't ever seem to be present in glacier {{L|biome}}s. So getting {{L|water}} for wounded dwarves may prove a challenge. |
Ice that is underground melts, but creates only useless puddles of water (marked as a cyan double tilde) identical to water dumped from a bucket. These puddles can only be cleaned. They cannot form usable water (blue tilde with depth attribute). Dumping block after block of mined ice blocks indoors will simply result in a huge stack of useless "water". | Ice that is underground melts, but creates only useless puddles of water (marked as a cyan double tilde) identical to water dumped from a bucket. These puddles can only be cleaned. They cannot form usable water (blue tilde with depth attribute). Dumping block after block of mined ice blocks indoors will simply result in a huge stack of useless "water". | ||
− | + | {{L|Aquifer}}s are sometimes present, and magma can be used to melt ice - if that's present. Seaside glaciers can allow you to bring some water in underground, but {{L|Water#Salt_Water|desalinating}} the water will be necessary before it is drinkable by dwarfs (or even before it can be designated as a {{L|Activity_zone#Water_Source|water zone}} for filling ponds). | |
Some glacier biomes have such low temperatures that your dwarves may die during winter when above ground. Once you've got an inside area, don't go out into the cold... | Some glacier biomes have such low temperatures that your dwarves may die during winter when above ground. Once you've got an inside area, don't go out into the cold... | ||
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== Oddities == | == Oddities == | ||
− | *When digging down through the ice, up/down and down stairs exposed to the surface of the rock (as is the case when digging straight down) have a tendency to disappear, possibly due to the heat from the stone below. This is regardless of outside exposure (will happen even if is labeled as dark, underground or light, above ground) and can be avoided by digging | + | *When digging down through the ice, up/down and down stairs exposed to the surface of the rock (as is the case when digging straight down) have a tendency to disappear, possibly due to the heat from the stone below. This is regardless of outside exposure (will happen even if is labeled as dark, underground or light, above ground) and can be avoided by digging {{L|ramp}}s or up stairs. {{version|0.28.181.40d}} |
− | *Excavating the bottom layer of ice will leave stone floors rather than ice floors. Building and removing a | + | *Excavating the bottom layer of ice will leave stone floors rather than ice floors. Building and removing a {{L|construction}} on this layer (but not on any layer with a natural ice floor) will change the floor into a random type of {{L|soil}}, possibly {{L|sand}}. The type of soil is constant for a given biome. {{version|0.28.181.40d}} |
*Smoothing natural ice walls is also worth double what a smooth rock (non-economic or economic) wall is worth, though engravings add exactly the same amount of value. It can also be noted that currently when ice walls are smoothed they are labeled "straight ice wall"s instead of the normal smooth description; smoothed ice floors become "level" {{version|0.28.181.40d}} | *Smoothing natural ice walls is also worth double what a smooth rock (non-economic or economic) wall is worth, though engravings add exactly the same amount of value. It can also be noted that currently when ice walls are smoothed they are labeled "straight ice wall"s instead of the normal smooth description; smoothed ice floors become "level" {{version|0.28.181.40d}} | ||
Revision as of 16:42, 12 April 2010
This article is about an older version of DF. |
Template:Elven A glacier Template:L is a biome with a freezing Template:L that is mostly composed of Template:L. They are normally only found on the larger world maps.
There are few resources on an ice tile; no Template:L, Template:L, Template:L, Template:L, Template:L, or Template:L are typically included. In addition the Template:L can be several z-layers thick, which can make getting to any stone underneath even more challenging. Also, the extra layers of ice make it difficult to find Magma Pipes if you embarked with one. Digging through the last layer of ice you can generally find the Magma Pipe's cap (actually, It will be a layer below this). But this will not reveal the Path through the Z-levels the Magma takes.
These factors make a glacier a very difficult biome to build a successful Template:L in, although many players try it as a challenge.
Also, because of a glacier's isolation (generally), it is entirely possible that you won't see a Mountainhome Caravan for anywhere up to 3 years. Migrants may be even more rare. On the plus side, though, no hostile nations should bother you for a while.
Starting on a Glacier
Take a lot of wood, food and drink. Consider bringing extra Template:Ls (Template:Ls are recommended) as an emergency food source, and/or to jumpstart a long-term Template:L program.
Dump your wood cutter and Axe in favour of another Miner and Pick. Alternatively, find a Glacier near a forested Taiga and enjoy the best of both worlds.
Template:L is everywhere. So read up on it before you make any major plans. One difference between regular ice and glacier ice that you may want to know before you head out is that, unlike ice from other biomes, glacier ice constructions and workshops do not melt when above ground in the "summer". The disadvantage, however, is that it is more difficult to use the ice as a potential water source.
Some Hints and Ideas
Flowing sources of Template:L, such as Template:Ls or Template:Ls, don't ever seem to be present in glacier Template:Ls. So getting Template:L for wounded dwarves may prove a challenge.
Ice that is underground melts, but creates only useless puddles of water (marked as a cyan double tilde) identical to water dumped from a bucket. These puddles can only be cleaned. They cannot form usable water (blue tilde with depth attribute). Dumping block after block of mined ice blocks indoors will simply result in a huge stack of useless "water".
Template:Ls are sometimes present, and magma can be used to melt ice - if that's present. Seaside glaciers can allow you to bring some water in underground, but Template:L the water will be necessary before it is drinkable by dwarfs (or even before it can be designated as a Template:L for filling ponds).
Some glacier biomes have such low temperatures that your dwarves may die during winter when above ground. Once you've got an inside area, don't go out into the cold...
It is widely held that embarking on a glacier with no items gives dwarves a 0% chance of survivability, due to the absence of water or booze.
Oddities
- When digging down through the ice, up/down and down stairs exposed to the surface of the rock (as is the case when digging straight down) have a tendency to disappear, possibly due to the heat from the stone below. This is regardless of outside exposure (will happen even if is labeled as dark, underground or light, above ground) and can be avoided by digging Template:Ls or up stairs. v0.28.181.40d
- Excavating the bottom layer of ice will leave stone floors rather than ice floors. Building and removing a Template:L on this layer (but not on any layer with a natural ice floor) will change the floor into a random type of Template:L, possibly Template:L. The type of soil is constant for a given biome. v0.28.181.40d
- Smoothing natural ice walls is also worth double what a smooth rock (non-economic or economic) wall is worth, though engravings add exactly the same amount of value. It can also be noted that currently when ice walls are smoothed they are labeled "straight ice wall"s instead of the normal smooth description; smoothed ice floors become "level" v0.28.181.40d
This article is a stub. You can improve the article by expanding it. |
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Badlands · Desert · Flatland · Forest · Glacier · Lake · Marsh · Mountain · Murky pool · Ocean · River · Rocky wasteland · Sand desert · Swamp · Tundra |