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Difference between revisions of "v0.31:Sliver barb"
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Sliver Barb is a plant that can be brewed into [[gutter cruor]], a low-value alcohol, or [[milled]] into black [[dye|sliver dye]], a high-value dye. It only grows in [[wet]] [[evil]] areas, like an evil [[marsh]]. Since worldgen dwarves never live in these areas, your dwarven [[civilization]] won't have seeds for it; to get this plant your dwarves will need to brave the [[beak dog|beak dogs]] and pull it from the earth themselves. | Sliver Barb is a plant that can be brewed into [[gutter cruor]], a low-value alcohol, or [[milled]] into black [[dye|sliver dye]], a high-value dye. It only grows in [[wet]] [[evil]] areas, like an evil [[marsh]]. Since worldgen dwarves never live in these areas, your dwarven [[civilization]] won't have seeds for it; to get this plant your dwarves will need to brave the [[beak dog|beak dogs]] and pull it from the earth themselves. |
Revision as of 20:46, 11 April 2010
This article is about an older version of DF. |
Template:Elven Sliver Barb is a plant that can be brewed into gutter cruor, a low-value alcohol, or milled into black sliver dye, a high-value dye. It only grows in wet evil areas, like an evil marsh. Since worldgen dwarves never live in these areas, your dwarven civilization won't have seeds for it; to get this plant your dwarves will need to brave the beak dogs and pull it from the earth themselves.