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Difference between revisions of "v0.31 Talk:Raw file"
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Ah got it. Interesting that. The properties of remains are saved as-is and must be set by the raws on their death. --[[Special:Contributions/92.29.248.178|92.29.248.178]] 17:46, 11 April 2010 (UTC) | Ah got it. Interesting that. The properties of remains are saved as-is and must be set by the raws on their death. --[[Special:Contributions/92.29.248.178|92.29.248.178]] 17:46, 11 April 2010 (UTC) | ||
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+ | Further note: Tags can be changed. Removing [NOT_BUTCHERABLE] is an effective way of maying a corpse butcherable. --[[Special:Contributions/92.29.248.178|92.29.248.178]] 18:36, 11 April 2010 (UTC) | ||
Article adapted from [[40d:Raw file|the old version]]. --[[User:Eagle0600|Eagle0600]] 15:09, 4 April 2010 (UTC | Article adapted from [[40d:Raw file|the old version]]. --[[User:Eagle0600|Eagle0600]] 15:09, 4 April 2010 (UTC |
Revision as of 18:36, 11 April 2010
Impossible to change in-game?
I completely removed rhesus maques from the raws in ".\data\save\region3\raw\objects", yet nothing happened. I still have the corpses littered around my fortress.
Ah got it. Interesting that. The properties of remains are saved as-is and must be set by the raws on their death. --92.29.248.178 17:46, 11 April 2010 (UTC)
Further note: Tags can be changed. Removing [NOT_BUTCHERABLE] is an effective way of maying a corpse butcherable. --92.29.248.178 18:36, 11 April 2010 (UTC)
Article adapted from the old version. --Eagle0600 15:09, 4 April 2010 (UTC