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Difference between revisions of "40d:Smoothing"
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'''Smoothing''' natural {{L|wall}}s and {{L|floor}}s increases the {{L|value of room}}s. It is done by {{L|dwarves}} with the {{L|Stone detailing}} {{L|labor}}, and it trains the {{L|Engraver}} {{L|skill}}. Smoothed floors look like {{L|construction|construct}}ed floors. Smoothed walls look similar to manually constructed {{L|wall}}s and join neatly with corners, T-junctions and straight bits. A single tile of smoothed rock wall will appear as a free-standing pillar until joined to adjacent walls. | '''Smoothing''' natural {{L|wall}}s and {{L|floor}}s increases the {{L|value of room}}s. It is done by {{L|dwarves}} with the {{L|Stone detailing}} {{L|labor}}, and it trains the {{L|Engraver}} {{L|skill}}. Smoothed floors look like {{L|construction|construct}}ed floors. Smoothed walls look similar to manually constructed {{L|wall}}s and join neatly with corners, T-junctions and straight bits. A single tile of smoothed rock wall will appear as a free-standing pillar until joined to adjacent walls. | ||
− | Only smoothed surfaces can be {{L|engrave}}d to increase the room's value further, and only smoothed walls can be carved into {{L|Fortification|fortification}}s. | + | Only smoothed surfaces can be {{L|engrave}}d to increase the room's [[value]] further, and only smoothed walls can be carved into {{L|Fortification|fortification}}s. |
== Smoothing an area == | == Smoothing an area == |
Revision as of 07:30, 25 April 2010
This article is about an older version of DF. |
Smoothing natural Template:Ls and Template:Ls increases the Template:Ls. It is done by Template:L with the Template:L Template:L, and it trains the Template:L Template:L. Smoothed floors look like Template:Led floors. Smoothed walls look similar to manually constructed Template:Ls and join neatly with corners, T-junctions and straight bits. A single tile of smoothed rock wall will appear as a free-standing pillar until joined to adjacent walls.
Only smoothed surfaces can be Template:Ld to increase the room's value further, and only smoothed walls can be carved into Template:Ls.
Smoothing an area
- Press d to open the designate menu.
- Press s to select "Smooth Stone".
- Move the cursor to a position on or near a wall or floor and press enter.
- The spot you marked changes to a blinking green "+" indicating where the area you wish to smooth extends from.
- Move the cursor to any position, across the area you wish to smooth and then press enter again.
- The wall and floor tiles in the area you defined will blink with a white regular pattern.
- Wait for a Template:L with the Template:L skill to smooth the Template:L on the walls and floors.
Note
- You cannot smooth Template:L, such as silt, clay, loam, peat or Template:L. However, unlike previous versions, metal Template:L and other Template:L can be smoothed.
- Smoothing a muddy floor will remove the Template:L - it is therefore a bad idea to smooth your Template:L Template:L.
- Smoothing a stone Template:L wall will cause it to stop leaking Template:L.
- If a smoothed floor is muddied, it will remain smooth - however, if/when Template:Ls and/or Template:Ls grow on it, those tiles will become rough stone again.
- Smoothing a Template:L allows Template:Ls to pass over that tile.
- If a Template:L begins digging a tile of stone but does not finish, it cannot later be smoothed.