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This article is about an older version of DF.

Smoothing natural walls and floors increases the value of rooms. It is done by dwarves with the Stone detailing labor, and it trains the Engraver skill. Smoothed floors appear as a + rather than ./,/`/', and smoothed walls join neatly with corners, T-junctions and straight bits. A single tile of smoothed rock wall will appear as a pillar.

Only smoothed surfaces can be engraved to increase the room's value further, and only smoothed walls can be carved into fortifications.

Smoothing an area[edit]

  1. Press d to open the designate menu.
  2. Press s to select "Detail Stone".
  3. Move the cursor to a position on or near a wall or floor and press enter.
  4. The spot you marked changes to a blinking green "+" indicating where the area you wish to smooth extends from.
  5. Move the cursor to any position, across the area you wish to smooth and then press enter again.
  6. The wall and floor tiles in the area you defined will blink with a white regular pattern.
  7. Wait for a dwarf with the Stone detailing skill to smooth the stone on the walls and floors.

NOTE: Smoothing and engraving use the same designation in this version - thus, if you want an area to be smoothed but not engraved, you must take care when placing your designations.


  • You cannot smooth dirt or mud, nor can you smooth metal ores or gems.
  • Smoothing a muddy floor will not remove the mud; however, a dwarf with the Cleaning labor will come by and remove the mud while the Smoothing designation is still present.
  • If a smoothed floor is muddied, it will remain smooth. Even when muddy, smooth floors will not allow shrubs or tower-caps grow on them.
  • Smoothing a stone floor outside allows wagons to pass over that tile.
  • If a miner begins digging a tile of stone but does not finish, it cannot later be smoothed.