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Difference between revisions of "40d:Known bugs and issues"
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Wells crash the game now and then. | Wells crash the game now and then. | ||
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+ | == Infinite Blood == | ||
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+ | For some reason, blood is constantly 'growing'. Blood from an accident in the centre of the village (wooden buildings) seems to be spreading further and further without dissapearing. |
Revision as of 00:19, 1 November 2007
Floating Dwarves and etc
Certain situations can occur that will break pathfinding on a dwarf and leave him stranded in the air. Building a stairs to his location doesn't seem to help.
Floating Boulders
If you dig an up ramp to a tile with boulders, then remove the up ramp, the boulders may end up floating in midair.
Rewalling Quirks
- Diagonal rewalling is silently pathblocked.
- Rewalling from the top of a ramp is apparently silently pathblocked.
Optimal pathfinding
When digging an area from two ends (ie. farm from outside river and inside hallway) dwarves sometimes choose to start digging from the other end, causing them to run back and forth, digging just one rock at a time in worst case.
The Most Dangerous Game
If you have two or more miners digging a channel, they will try to dig it under each other's feet, sending their fellows plummeting into the hole.
Related but not really: If you ask a dwarf to remove a floor you've built, he will -stand on it- while removing it. Problematic if, say, it's over a hundred-yard cliff.
Contents Under Pressure
Melting metal items produces a crapload of metal.
Making Metal Bars
At Talk:Galena a bug is mentioned that apparently gives you less metal bars than you should have when producing them at a smelter. I havent confirmed it though. --Mizipzor 17:35, 31 October 2007 (EDT)
This refers to alloys. When making an alloy, only one bar is created, instead of the 2-4 that are supposed to show up. Avoid alloys until the version after 0.27.169.32a is released.--McFrugal 20:08, 31 October 2007 (EDT)
Ducky Go Down The Hoooole
Wells crash the game now and then.
Infinite Blood
For some reason, blood is constantly 'growing'. Blood from an accident in the centre of the village (wooden buildings) seems to be spreading further and further without dissapearing.