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Difference between revisions of "v0.31:Item value"
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(→Material multipliers: ...and sort the gems by name) |
(→Material multipliers: silk no longer appears to have inherent extra value; verified everything else except Ashes and Soap) |
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--> | --> | ||
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{| class="collapsible collapsed" style="width:80%; border-spacing: 1" | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" | ||
|- style=background-color:#ccf | |- style=background-color:#ccf | ||
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! Material | ! Material | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x1||{{L|Ash}}, {{L|Wood}} | + | |x1||{{L|Ash}}{{verify}}, {{L|Wood}}, {{L|Thread|Silk thread}}<sup>[1]</sup> |
|- | |- | ||
− | |x2||{{L|Charcoal}}, {{L|Coke}}, {{L|Green glass}} | + | |x2||{{L|Charcoal}}, {{L|Coke}}, {{L|Green glass}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|x3||{{L|Potash}} | |x3||{{L|Potash}} | ||
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|x4||{{L|Pearlash}} | |x4||{{L|Pearlash}} | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x5||{{L|Clear glass}}, {{L|Soap}}<sup>[1]</sup> | + | |x5||{{L|Clear glass}}, {{L|Soap}}{{verify}}<sup>[1]</sup>{{verify}} |
|- | |- | ||
|x10||{{L|Crystal glass}} | |x10||{{L|Crystal glass}} | ||
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|||<sup>[1]The value of objects made from these materials is also multiplied by the value of their source animal.</sup> | |||<sup>[1]The value of objects made from these materials is also multiplied by the value of their source animal.</sup> | ||
|} | |} | ||
− | |||
== Quality == | == Quality == |
Revision as of 17:49, 13 April 2010
This article is about an older version of DF. |
This article is a stub. You can improve the article by expanding it. |
Value is determined by the base value of the object with multipliers for the material it is made out of, the Template:L of its creation, and any Template:Ls on it.
The final value of an item multiplies the base value of the form of the object (a stone, a statue) by the material multiplier (granite, gold), and by the quality modifier (fine, masterful) if any, and then adding any final value for decorations.
Base values of items
The item value has changed since version 40d.
Material multipliers
The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood.
Template:Ls | |
---|---|
Multiplier | Stone |
x1 | Template:L, Template:L, Template:L, Template:L |
x2 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
x3 | Template:L, Template:L |
x5 | Template:L |
x8 | Template:L, Template:L, Template:L |
x10 | Template:L, Template:L |
x30 | Template:L |
x40 | Template:L, Template:L |
x250 | Template:L |
Template:Ls | |
---|---|
Multiplier | Metal |
x2 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
x3 | Template:L, Template:L |
x4 | Template:L |
x5 | Template:L, Template:L |
x6 | Template:L, Template:L |
x7 | Template:L |
x8 | Template:L |
x10 | Template:L, Template:L, Template:L |
x11 | Template:L |
x20 | Template:L |
x23 | Template:L |
x30 | Template:L, Template:L |
x40 | Template:L, Template:L |
x300 | Template:L |
Miscellaneous | |
---|---|
Multiplier | Material |
x1 | Template:L[Verify], Template:L, Template:L[1] |
x2 | Template:L, Template:L, Template:L |
x3 | Template:L |
x4 | Template:L |
x5 | Template:L, Template:L[Verify][1][Verify] |
x10 | Template:L |
[1]The value of objects made from these materials is also multiplied by the value of their source animal. |
Quality
Item value is further increased by applying the Template:L modifier.
Designation | Description | Value Modifier |
|
---|---|---|---|
Item Name | — | ×1 | |
-Item Name- | Well-crafted | ×2 | |
+Item Name+ | Finely-crafted | ×3 | |
*Item Name* | Superior quality | ×4 | |
≡Item Name≡ | Exceptional | ×5 | |
☼Item Name☼ | Masterful | ×12 |