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Difference between revisions of "v0.31:Item value"
(→Items with material but without quality: verified from embark screen) |
(→Items with both material and quality: prefill the table with what's verified so far. They are VERY different, and I'm curious exactly how some of these are even calculated) |
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Line 71: | Line 71: | ||
===Items with both material and quality=== | ===Items with both material and quality=== | ||
− | |||
{| style="border-spacing: 0" | {| style="border-spacing: 0" | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
! Value | ! Value | ||
! Items | ! Items | ||
+ | |-style="background-color: #FEE" | ||
+ | |?||{{L|Arrow}}, {{L|Other weapon|Blowdart}}, {{L|Decoration}}<sup>[1]</sup>, {{L|Prepared meal}}, {{L|Furniture}}<sup>[3]</sup>, {{L|Siege engine|Ballista part}}, {{L|Siege engine|Catapult part}}, {{L|Mechanism}}, {{L|Ballista arrow}}, {{L|Animal Trap}}, {{L|Statue}}, {{L|Window}}, Goblet, {{L|Totem|skull totem}}, {{L|vial}} | ||
|- | |- | ||
− | |1|| | + | |1||{{L|Bolt}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |5||{{L|Cap}} (metal, leather or cloth) |
|- | |- | ||
− | | | + | |6||{{L|Sock}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |7||{{L|Cloth}}[4], training sword |
|- | |- | ||
− | | | + | |8||{{L|Shoe}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |9||{{L|Weapon|Training Spear}}, {{L|Boot|Low boot}}, {{L|Weapon|Mace}} |
|- | |- | ||
− | | | + | |10||{{L|Cage}}, backpack, quiver, craft, instrument, toy, rope, large gem, {{L|waterskin}}, {{L|Anvil}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |11||{{L|Gauntlet}} |
|- | |- | ||
− | | | + | |12||{{L|Helm}}, {{L|Boot|High boot}} |
+ | |- style="background-color: #EEE" | ||
+ | |14||{{L|Buckler}}, short sword | ||
+ | |- | ||
+ | |15||{{L|Armor|Breastplate}} | ||
+ | |- style="background-color: #EEE" | ||
+ | |16||{{L|Clothing|Tunic}} | ||
+ | |- | ||
+ | |17||{{L|Weapon|Training Axe}} | ||
+ | |- style="background-color: #EEE" | ||
+ | |18||{{L|Weapon|Spear}}, {{L|Weapon|War hammer}} | ||
+ | |- | ||
+ | |20||{{L|Armor|Mail shirt}} | ||
+ | |- style="background-color: #EEE" | ||
+ | |21||{{L|Armor|Leather armor}} | ||
+ | |- | ||
+ | |22||{{L|Pick}}, {{L|Clothing|Shirt}} | ||
+ | |- style="background-color: #EEE" | ||
+ | |23||{{L|Leggings}}, {{L|Greaves}} | ||
+ | |- | ||
+ | |26||{{L|Clothing|Cloak}} | ||
+ | |- style="background-color: #EEE" | ||
+ | |27||{{L|Clothing|Coat}}, {{L|Shield}} | ||
+ | |- | ||
+ | |33||{{L|Clothing|Robe}} | ||
+ | |- style="background-color: #EEE" | ||
+ | |34||{{L|Weapon|Battle axe}} | ||
+ | |- | ||
+ | |66||{{L|Trap component|Menacing spike}}, {{L|Trap component|Enormous corkscrew}}, {{L|Trap component|Giant axe blade}} | ||
+ | |- style="background-color: #EEE" | ||
+ | |126||{{L|Trap component|Large, serrated disc}}, {{L|Trap component|Spiked ball}} | ||
|} | |} | ||
:[1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about {{L|decoration}}s. | :[1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about {{L|decoration}}s. | ||
− | + | :[3] Except for {{L|ballista|ballista part}}, {{L|catapult|catapult part}}, {{L|mechanism}}, {{L|statue}}, and {{L|window}}, which are listed separately. | |
− | |||
− | |||
− | :[3] Except for | ||
− | |||
:[4] Cloth items get a free decoration made of the same material. Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod), the {{L|thread}} (without quality), and the {{L|dye}} (with quality). | :[4] Cloth items get a free decoration made of the same material. Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod), the {{L|thread}} (without quality), and the {{L|dye}} (with quality). | ||
− | |||
==Material multipliers== | ==Material multipliers== |
Revision as of 18:34, 13 April 2010
This article is about an older version of DF. |
This article is a stub. You can improve the article by expanding it. |
Value is determined by the base value of the object with multipliers for the material it is made out of, the Template:L of its creation, and any Template:Ls on it.
The final value of an item multiplies the base value of the form of the object (a stone, a statue) by the material multiplier (granite, gold), and by the quality modifier (fine, masterful) if any, and then adding any final value for decorations.
Base values of items
The base value of an item is determined by the item itself, not what it is made out of. For example, a wood block uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the same base value, for a "block". In both cases, the final value is then multiplied by the Template:L and/or the Template:L multiplier(s), if appropriate.
Items with neither material nor quality
Items with material but without quality
Value | Items |
---|---|
2 | Template:L (including raw)[Verify], Template:L, Template:L |
3 | Template:L (rough), Template:L, Template:L, Template:L (both economic and non-economic) |
5 | Template:L, Template:L, Template:L (cut), Template:L |
6 | Template:L |
Items with both material and quality
Value | Items |
---|---|
? | Template:L, Template:L, Template:L[1], Template:L, Template:L[3], Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Goblet, Template:L, Template:L |
1 | Template:L |
5 | Template:L (metal, leather or cloth) |
6 | Template:L |
7 | Template:L[4], training sword |
8 | Template:L |
9 | Template:L, Template:L, Template:L |
10 | Template:L, backpack, quiver, craft, instrument, toy, rope, large gem, Template:L, Template:L |
11 | Template:L |
12 | Template:L, Template:L |
14 | Template:L, short sword |
15 | Template:L |
16 | Template:L |
17 | Template:L |
18 | Template:L, Template:L |
20 | Template:L |
21 | Template:L |
22 | Template:L, Template:L |
23 | Template:L, Template:L |
26 | Template:L |
27 | Template:L, Template:L |
33 | Template:L |
34 | Template:L |
66 | Template:L, Template:L, Template:L |
126 | Template:L, Template:L |
- [1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about Template:Ls.
- [3] Except for Template:L, Template:L, Template:L, Template:L, and Template:L, which are listed separately.
- [4] Cloth items get a free decoration made of the same material. Goods made out of cloth get the following built in as decorations: the cloth (with quality mod), the Template:L (without quality), and the Template:L (with quality).
Material multipliers
The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood.
Template:Ls | |
---|---|
Multiplier | Stone |
x1 | Template:L, Template:L, Template:L, Template:L |
x2 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
x3 | Template:L, Template:L |
x5 | Template:L |
x8 | Template:L, Template:L, Template:L |
x10 | Template:L, Template:L |
x30 | Template:L |
x40 | Template:L, Template:L |
x250 | Template:L |
Template:Ls | |
---|---|
Multiplier | Metal |
x2 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
x3 | Template:L, Template:L |
x4 | Template:L |
x5 | Template:L, Template:L |
x6 | Template:L, Template:L |
x7 | Template:L |
x8 | Template:L |
x10 | Template:L, Template:L, Template:L |
x11 | Template:L |
x20 | Template:L |
x23 | Template:L |
x30 | Template:L, Template:L |
x40 | Template:L, Template:L |
x300 | Template:L |
Miscellaneous | |
---|---|
Multiplier | Material |
x1 | Template:L[Verify], Template:L, Template:L[1] |
x2 | Template:L, Template:L, Template:L |
x3 | Template:L |
x4 | Template:L |
x5 | Template:L, Template:L[Verify][1] |
x10 | Template:L |
[1]The value of objects made from these materials is also multiplied by the value of their source animal. |
Quality
Item value is further increased by applying the Template:L modifier.
Designation | Description | Value Modifier |
|
---|---|---|---|
Item Name | — | ×1 | |
-Item Name- | Well-crafted | ×2 | |
+Item Name+ | Finely-crafted | ×3 | |
*Item Name* | Superior quality | ×4 | |
≡Item Name≡ | Exceptional | ×5 | |
☼Item Name☼ | Masterful | ×12 |