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Difference between revisions of "v0.31:Plump helmet"

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(vertical bars were breaking things; besides, they SHOULD have been colons in the first place)
(break these lines up a bit)
Line 23: Line 23:
 
[MATERIAL_VALUE:2]
 
[MATERIAL_VALUE:2]
  
Here the material is marked as the structural material (this could be below the edible tags which come next). In general, you can use LOCAL_PLANT_MAT:<token>, PLANT_MAT:<plant>:<token>, CREATURE_MAT:<creature>:<token> or INORGANIC:IRON (though the game might hiccup for a while specifically on plants that aren't structurally plants).
+
Here the material is marked as the structural material (this could be below the edible tags which come next).
 +
In general, you can use LOCAL_PLANT_MAT:<token>, PLANT_MAT:<plant>:<token>, CREATURE_MAT:<creature>:<token> or
 +
INORGANIC:IRON (though the game might hiccup for a while specifically on plants that aren't structurally plants).
 
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
 
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
  
We also modify it a bit to make the plant edible.  Any token material can be used here to modify the material that was created from the template.
+
We also modify it a bit to make the plant edible.  Any token material can be used here to modify
 +
the material that was created from the template.
 
[EDIBLE_VERMIN]
 
[EDIBLE_VERMIN]
 
[EDIBLE_RAW]
 
[EDIBLE_RAW]
Line 49: Line 52:
 
[DRINK:LOCAL_PLANT_MAT:DRINK]
 
[DRINK:LOCAL_PLANT_MAT:DRINK]
  
The seed material and information is established in a similar fashion.  Other plants (including trees) add materials in the same way, though trees cannot be used at this time with seeds/thread/drink etc. They just use the TREE tag to obtain a wood material (they also have a structural material for their live form).
+
The seed material and information is established in a similar fashion.  Other plants (including trees)
 +
add materials in the same way, though trees cannot be used at this time with seeds/thread/drink etc.
 +
They just use the TREE tag to obtain a wood material (they also have a structural material for their live form).
  
 
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
 
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]

Revision as of 21:33, 14 April 2010

This article is about an older version of DF.

Template:Human

Plump Helmet
· ·
· ·
· =
= =
. .
Seed
Plump Helmet Spawn ·
Seasons
Spring Summer Autumn Winter
Properties
Habitat Subterranean
Edible Yes
Cookable Yes
Alcohol Template:L
Uses

Plump helmets are the most basic and versatile of the six underground plants for dwarves to grow. They are one of the fastest growing plants, and can be cooked, or brewed into dwarven wine. They require an underground Template:L, which requires muddy ground. They are the only plant food-item that can be purchased at Template:L.