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Difference between revisions of "v0.31:Undead"
(The undead are not so invincible anymore.) |
m (Category, just for the heck of it. (the 40d one was in the category)) |
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The undead are '''really''' tough, bring a slicing weapon of some sort if you expect to fight undead. | The undead are '''really''' tough, bring a slicing weapon of some sort if you expect to fight undead. | ||
− | As of 31.03, undead have a health point system. So, in toady's words | + | As of 31.03, undead have a health point system. So, in toady's words: "Undead aren't quite where they need to be yet (skeletons in particular still don't understand how the skull and spine should be holding them together), but they are more killable in this version. Since they don't make sense in the first place, there's a sort of hitpoint system for them now that'll get them dead eventually if you don't break them apart, though punching a skeleton to death takes a long time in this system and maces are still a bit underpowered. The undead HP will be revisited once the undead have more of a basis in the underlying reality. I'll get to maces etc. sooner." |
+ | |||
+ | {{Category|Creatures}} |
Revision as of 09:56, 21 April 2010
This article is about an older version of DF. |
Toughness
The undead are really tough, bring a slicing weapon of some sort if you expect to fight undead.
As of 31.03, undead have a health point system. So, in toady's words: "Undead aren't quite where they need to be yet (skeletons in particular still don't understand how the skull and spine should be holding them together), but they are more killable in this version. Since they don't make sense in the first place, there's a sort of hitpoint system for them now that'll get them dead eventually if you don't break them apart, though punching a skeleton to death takes a long time in this system and maces are still a bit underpowered. The undead HP will be revisited once the undead have more of a basis in the underlying reality. I'll get to maces etc. sooner."