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Difference between revisions of "v0.31:Mining"

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(Mining is not a skill - Miner is the skill)
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== Notes ==
 
== Notes ==
 
To create a channel with no downward ramps, you have to mine out the area underneath the channel first, or manually designate the ramps created for removal afterwards.  If you wish for these channels to be completely inaccessible from the outside, channel out the access-point (downward staircase). Rampless channels are an effective substitute for walls against melee enemies that cannot fly, and they can be dug out far faster than a wall can be built. However, channels offer no defense against archers or dragonbreath.
 
To create a channel with no downward ramps, you have to mine out the area underneath the channel first, or manually designate the ramps created for removal afterwards.  If you wish for these channels to be completely inaccessible from the outside, channel out the access-point (downward staircase). Rampless channels are an effective substitute for walls against melee enemies that cannot fly, and they can be dug out far faster than a wall can be built. However, channels offer no defense against archers or dragonbreath.
 
Since the skill of mining also is used in combat, a dwarf with mining enabled that is carrying a pick will increase their mining skill through combat drills.
 
 
It appears that chance of getting a stone from digging is no longer solely dependent on the skill of the miner but also other factors as of 2010.
 
  
 
== See also ==
 
== See also ==

Revision as of 22:09, 27 April 2010

Template:AV Template:Human

Mining is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as Template:L for various Template:L, or simply to create the basic tunnels and Template:L in your fort.

There are several types of jobs associated with this skill:

  • Mining removes the section of the wall while preserving both the ceiling and the floor.
  • Channeling removes the section of the wall, the floor and if possible places a ramp one level below.
  • Ramps replaces the section with a upward ramp, also removing the tile and floor one level above.
  • Stairs builds upward (or downward) stairs.

Mining can only be done in pre-existing stone or soil; built Template:L, Template:L or Template:L cannot be mined. These must be removed using the 'remove construction' option (q, n)

Making a dwarf a miner

  1. Specify your dwarf to be a miner via view, pref, labor.
  2. Select "Mining" using + or -, then press enter.

A Template:L also requires an available Template:L. A dwarf's agility affects the speed at which material is mined alongside how tired they are.

Designating the area to be mined

  1. Press designate to bring up the Template:L menu.
  2. Highlight the requested action by pressing:
    • d for mining
    • h for channeling
    • r for an upward ramp
    • u for stairs towards the upper level
    • j for stairs towards the lower level
    • i for stairs in both directions
  3. Move the cursor to the starting point, then press enter. You should see a green flashing cross symbol indicating that it's in Selection Mode.
  4. Move the cursor to another point to define the opposite corners of a rectangle, press enter again. A yellow area should now be highlighted, indicating the area to be mined.

Notes

To create a channel with no downward ramps, you have to mine out the area underneath the channel first, or manually designate the ramps created for removal afterwards. If you wish for these channels to be completely inaccessible from the outside, channel out the access-point (downward staircase). Rampless channels are an effective substitute for walls against melee enemies that cannot fly, and they can be dug out far faster than a wall can be built. However, channels offer no defense against archers or dragonbreath.

See also