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Difference between revisions of "v0.31:Lay pewter"
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− | {{Alloy3|name=Lay pewter|color= | + | {{Alloy3|name=Lay pewter|color=3:7:0|color1=7:0|color2=6:0|color3=0:1 |
|uses= | |uses= | ||
* {{L|Crafts|Metal crafting}} | * {{L|Crafts|Metal crafting}} |
Revision as of 00:11, 2 May 2010
This article is about an older version of DF. |
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Lay pewter is an Template:L that cannot be smelted directly from Template:L; it can only be created from Template:Ls of metal, at a Template:L, using the following recipe:
- 2 Template:L Template:Ls + 1 Template:L bar + 1 Template:L bar
Lay pewter has a base value of 3, which would make it preferable over its ingredient metals for creating objects of Template:L, since all of its ingredients have a value of only 2. However, with the same ingredients (in a different formula) you get more value from making Template:L and using lead as-is (separately). Technically (i.e. "in real life"), lay pewter is trifle pewter that has been cut with Template:L; it is less valuable, but you get more of it.
Lay pewter is notable for producing bars, furniture and crafts that appear in-game as teal-colored, a color shared only by clear glass.
[INORGANIC:PEWTER_LAY]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:lay pewter]
[STATE_NAME_ADJ:LIQUID:molten lay pewter]
[STATE_NAME_ADJ:GAS:boiling lay pewter]
[DISPLAY_COLOR:3:7:0]
[MATERIAL_VALUE:3]
[SPEC_HEAT:210]
[MELTING_POINT:10417]
[BOILING_POINT:14684]
[SOLID_DENSITY:7280]
[LIQUID_DENSITY:6990]
[MOLAR_MASS:118710]
[IMPACT_YIELD:42000]
[IMPACT_FRACTURE:350000]
[IMPACT_STRAIN_AT_YIELD:724]
[COMPRESSIVE_YIELD:42000]
[COMPRESSIVE_FRACTURE:350000]
[COMPRESSIVE_STRAIN_AT_YIELD:724] 58
[TENSILE_YIELD:12000]
[TENSILE_FRACTURE:100000]
[TENSILE_STRAIN_AT_YIELD:24] 50
[TORSION_YIELD:12000]
[TORSION_FRACTURE:100000]
[TORSION_STRAIN_AT_YIELD:66]
[SHEAR_YIELD:12000]
[SHEAR_FRACTURE:100000]
[SHEAR_STRAIN_AT_YIELD:66] 18
[BENDING_YIELD:12000]
[BENDING_FRACTURE:100000]
[BENDING_STRAIN_AT_YIELD:24]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED] |