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Difference between revisions of "v0.31:Cook"

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{| class="wikitable" cellspacing="0" border="1" cellpadding="5"
 
{| class="wikitable" cellspacing="0" border="1" cellpadding="5"
 
|-
 
|-
 +
! Type
 +
! Preparation
 
! Recipe
 
! Recipe
! Type
 
 
! Ingredients
 
! Ingredients
 
! Value
 
! Value
 
|-
 
|-
 +
|Easy
 +
|(normal)
 
|Plump Helmet biscuits
 
|Plump Helmet biscuits
|Easy
 
 
|2x minced Plump Helmet
 
|2x minced Plump Helmet
 
|18
 
|18
 
|-
 
|-
|well-prepared Plump Helmet Biscuits
 
 
|Easy
 
|Easy
 +
|Well-Prepared
 +
|Plump Helmet Biscuits
 
|2x minced Plump Helmet
 
|2x minced Plump Helmet
 
|28
 
|28
 
|-
 
|-
|well-prepared Plump Helmet Biscuits
 
 
|Easy
 
|Easy
 +
|Well-Prepared
 +
|Plump Helmet Biscuits
 
|1x minced Plump Helmet, 1x well-minced Plump Helmet
 
|1x minced Plump Helmet, 1x well-minced Plump Helmet
 
|32
 
|32
 
|-
 
|-
|well-prepared Plump Helmet Biscuits
 
 
|Easy
 
|Easy
 +
|Well-Prepared
 +
|Plump Helmet Biscuits
 
|2x well-minced Plump Helmet
 
|2x well-minced Plump Helmet
 
|36
 
|36
 
|-
 
|-
|well-prepared Plump Helmet Biscuits
 
 
|Easy
 
|Easy
 +
|Well-Prepared
 +
|Plump Helmet Biscuits
 
|1x well-minced Plump Helmet, 1x finely minced Plump Helmet
 
|1x well-minced Plump Helmet, 1x finely minced Plump Helmet
 
|40
 
|40

Revision as of 02:20, 25 April 2010

This article is about an older version of DF.

Template:Human

Skill: Cook
Association  
Profession Template:L
Job Title Cook
Labor Cooking
Tasks
  • Prepare Easy Meal
  • Prepare Fine Meal
  • Prepare Lavish Meal
  • Render Fat
Workshop

Template:L

Attributes
None

A kitchen is used to cook meals. For a dwarf to use the kitchen they must have the cooking labor enabled. There are three kinds of meals- easy, fine, and lavish. An easy meal uses two components; a fine meal three components, and a lavish meal four components. The result is a stack of prepared food with the same size as the sum of the stack sizes of its components.

Although some kinds of food can be eaten raw, other food resources are only edible after a cook processed them to a part of a meal. Cooking thus increases the number of food sources available to your fortress. Eating high quality prepared food also gives dwarfen happy thoughts. But it is still undetermined how much the skill of the cook and the quality of the ingredients affect the happiness generated by a meal.

Recipes

See also List of Crops for ingredients. The 'Value' column in the table is the total value of the stack divided by the number of portions in the stack, so that it is per portion.

Easy meals require two ingredients, and will be named "{ingredient} biscuit".
Fine meals require three ingredients, and will be named "{ingredient} stew".
Lavish meals require four ingredients, and will be named "{ingredient} roast".

This table begins to show the interaction between preparation quality, and ingredient quality.

Type Preparation Recipe Ingredients Value
Easy (normal) Plump Helmet biscuits 2x minced Plump Helmet 18
Easy Well-Prepared Plump Helmet Biscuits 2x minced Plump Helmet 28
Easy Well-Prepared Plump Helmet Biscuits 1x minced Plump Helmet, 1x well-minced Plump Helmet 32
Easy Well-Prepared Plump Helmet Biscuits 2x well-minced Plump Helmet 36
Easy Well-Prepared Plump Helmet Biscuits 1x well-minced Plump Helmet, 1x finely minced Plump Helmet 40

'Bugged' Boozecooking

When you cook only alcohol (or other liquid item - dwarven syrup has the same problem), the cook decides to pull the alcohol out of the barrels, cluttering the kitchen, but then doesn't make a purely alcohol meal, leaving units of alcohol which turn into a pool if you remove the kitchen. This is possibly intentional (boozecooking is an exploit) but your cook will merrily proceed at starting meals he can't finish, ruining your alcohol and grinding your kitchen to a halt.

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