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Difference between revisions of "v0.31:Cook"
(Bloated Tuber Biscuits) |
(Prickle berry biscuits) |
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|Biscuits | |Biscuits | ||
|1x Swamp Whiskey, 1x Bloated Tuber | |1x Swamp Whiskey, 1x Bloated Tuber | ||
+ | |- | ||
+ | |Prickle Berry | ||
+ | |Biscuits | ||
+ | |1x Rat Weed, 1x Prickle Berry | ||
|} | |} | ||
Revision as of 11:54, 26 April 2010
This article is about an older version of DF. |
Association | ||
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Profession | Template:L | |
Job Title | Cook | |
Labor | Cooking | |
Tasks | ||
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Workshop | ||
Attributes | ||
None
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A kitchen is used to cook meals. For a dwarf to use the kitchen they must have the cooking labor enabled. There are three kinds of meals- easy, fine, and lavish. An easy meal uses two components; a fine meal three components, and a lavish meal four components. The result is a stack of prepared food with the same size as the sum of the stack sizes of its components.
Although some kinds of food can be eaten raw, other food resources are only edible after a cook processed them to a part of a meal. Cooking thus increases the number of food sources available to your fortress. Eating high quality prepared food also gives dwarfen happy thoughts. But it is still undetermined how much the skill of the cook and the quality of the ingredients affect the happiness generated by a meal.
Recipes
See also List of Crops for ingredients.
Easy meals require two ingredients, and will be named "{ingredient} biscuit".
Fine meals require three ingredients, and will be named "{ingredient} stew".
Lavish meals require four ingredients, and will be named "{ingredient} roast".
Recipes discovered thus far:
Recipe | Type | Ingredients |
---|---|---|
Plump Helmet | Biscuits | 2x Plump Helmet |
Dwarven Wine | Biscuits | 1x Plump Helmet, 1x Dwarven Wine |
Dwarven Wine | Roast | 1x Strawberry, 1x Plump Helmet, 2x Dwarven Wine |
Wild Strawberry | Biscuits | 1x Plump Helmet, 1x Strawberry |
Bloated Tuber | Biscuits | 1x Swamp Whiskey, 1x Bloated Tuber |
Prickle Berry | Biscuits | 1x Rat Weed, 1x Prickle Berry |
This table begins to show the interaction between preparation quality, and ingredient quality. The 'Value' column in the table is the total value of the stack divided by the number of portions in the stack, so that it is per portion.
Preparation | Recipe | Type | Ingredients | Value |
---|---|---|---|---|
(normal) | Plump Helmet | Biscuits | 2x minced Plump Helmet | 18 |
Well-Prepared | Plump Helmet | Biscuits | 2x minced Plump Helmet | 28 |
Well-Prepared | Plump Helmet | Biscuits | 1x minced Plump Helmet, 1x well-minced Plump Helmet | 32 |
Well-Prepared | Plump Helmet | Biscuits | 2x well-minced Plump Helmet | 36 |
Well-Prepared | Plump Helmet | Biscuits | 1x well-minced Plump Helmet, 1x finely minced Plump Helmet | 40 |
The price is consistent with a formula of 10*PrepQuality + IngredientValue*IngredientQuality, where PrepQuality and IngredientQuality range from 1..(5?)
'Bugged' Boozecooking
When you cook only alcohol (or other liquid item - dwarven syrup has the same problem), the cook decides to pull the alcohol out of the barrels, cluttering the kitchen, but then doesn't make a purely alcohol meal, leaving units of alcohol which turn into a pool if you remove the kitchen. Your cook will merrily proceed at starting meals he can't finish, ruining your alcohol and grinding your kitchen to a halt.
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