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The preferred fluid of Armok, as well as the fluid that most living creatures contain within their bodies. It is unfortunate that losing this fluid tends to be invariably fatal to those who possess it. | The preferred fluid of Armok, as well as the fluid that most living creatures contain within their bodies. It is unfortunate that losing this fluid tends to be invariably fatal to those who possess it. |
Revision as of 19:44, 19 May 2010
This article is about an older version of DF. |
The preferred fluid of Armok, as well as the fluid that most living creatures contain within their bodies. It is unfortunate that losing this fluid tends to be invariably fatal to those who possess it.
Blood tends to spread everywhere, you will just have to get used to it. Or go insane, your choice. It is possible to remove blood from a sand, soil or loam floor by building a dirt road on it. Allocating bloody indoor underground areas as a meeting area seems to increase their cleaning priority and they will get cleaned pretty quickly if you have enough idle workers, this does not seem to extend to above ground areas however.
Assorted Blood Types
Not all creatures have the same dark red blood most do. Fire Imps, for instance, have a gray goo instead of blood, and Trolls bleed a bright cyan.
Bloodless Creatures
Several creatures, such as the Bronze Colossus and Skeletal undead, do not possess blood. Such creatures are markedly harder to kill.
Collecting Blood
Beyond the obvious method of injuring creatures, barrels full of blood can be brought with a Dwarven expedition upon embark, and bought from Dwarven civilizations in trade. The use for this is uncertain.