- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Undead"
(Fixing links within namespace (920/997)) |
m |
||
Line 18: | Line 18: | ||
Beware undead {{L|giant eagle}}s, as {{L|bolt}}s have little effect upon them, and {{L|dwarves}} have trouble attacking them in melee. If you find skeletal {{L|whale}}s or other exceptionally large creatures... either lock your fort down or consider abandoning. | Beware undead {{L|giant eagle}}s, as {{L|bolt}}s have little effect upon them, and {{L|dwarves}} have trouble attacking them in melee. If you find skeletal {{L|whale}}s or other exceptionally large creatures... either lock your fort down or consider abandoning. | ||
− | {{Creatures}} | + | {{40d Creatures}} |
Revision as of 16:14, 21 May 2010
This article is about an older version of DF. |
Most Template:Ls can be encountered in skeletal or zombie varieties when visiting a Template:L, Template:L or Template:L Template:L. The type of undead animal is the same as the animals which would be found in a normal biome of the same type, and they are encountered in the same size groups. As of .39c, both Template:Ls and Template:Ls can also be undead.
Undead are highly aggressive and will attack and chase any living creature that approaches them. Zombie animals move slowly, so Template:L can usually outrun them. Skeletal animals, however, are both strong and extremely fast, making them very dangerous.
Undead creatures do not need to breathe, and all can swim in Template:L and walk on land, including normally aquatic creatures such as Template:L, sharks and even Template:Ls. While this is only a minor nuisance most of the time, groups of undead Template:L can pose a serious threat to even a well trained squad. The average dwarf can easily run away from zombie carp, but skeletal carp are a vile force of darkness which should be feared by anyone who confronts them.
All undead gain the Template:L tag at value 1, allowing them to deconstruct doors, hatches, statues and such.
Zombies start with brown and grey Template:Ls to several of their organs; skeletons start with grey (missing) wound status on all their organs. Both types appear to be immune to critical hits against organs, making crits with Template:L weapons meaningless, although they can still be dismembered by an axe or knocked across the screen with a hammer.
When defeated, a zombie leaves a rotten Template:L which should be disposed of to avoid Template:L. It will eventually rot completely to leave a pile of Template:Ls. Skeletal creatures leave a Template:L and Template:Ls, which can be used immediately by a Template:L.
Undead Template:L show on the map as Dead Highwood, but an undead Dead Highwood Sapling will still mature into a full grown tree. After cutting down, the Template:Ls are indistinguishable from those cut from a living tree. Undead Template:Ls and grass are useless, though these tainted lands contain a mix of living and dead plants.
Beware undead Template:Ls, as Template:Ls have little effect upon them, and Template:L have trouble attacking them in melee. If you find skeletal Template:Ls or other exceptionally large creatures... either lock your fort down or consider abandoning. Template:40d Creatures