v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Mechanism"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Rated article "Fine" using the rating script)
(Undo edit by Aescula; re-add a verify flag.)
Line 1: Line 1:
{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}}
+
{{av}}
 
+
{{Quality|Fine}}
 
'''Mechanisms''' are created by a {{L|mechanic}} at a {{L|mechanic's workshop}} out of a stone. They can also be created at a {{L|forge}} from a bar (or {{L|Adamantine|3 wafers}}) of the same {{L|Metal#Weapon & Armor Quality|metals}} that weapons can be made from. Building {{L|trap}}s, {{L|lever}}s, {{L|pressure plate}}s, and {{L|gear assembly|gear assemblies}} requires one mechanism. Linking objects to a lever or pressure plate requires two mechanisms per linked item (one for the object, one for the lever). If you want to ever recover those mechanisms you need to deconstruct both the linked object and the lever.
 
'''Mechanisms''' are created by a {{L|mechanic}} at a {{L|mechanic's workshop}} out of a stone. They can also be created at a {{L|forge}} from a bar (or {{L|Adamantine|3 wafers}}) of the same {{L|Metal#Weapon & Armor Quality|metals}} that weapons can be made from. Building {{L|trap}}s, {{L|lever}}s, {{L|pressure plate}}s, and {{L|gear assembly|gear assemblies}} requires one mechanism. Linking objects to a lever or pressure plate requires two mechanisms per linked item (one for the object, one for the lever). If you want to ever recover those mechanisms you need to deconstruct both the linked object and the lever.
  
Line 9: Line 9:
 
Since mechanisms count as furniture, the jeweler's workshop action ''encrust furniture with [gem]'' can encrust mechanisms with gems instead of actual furniture.
 
Since mechanisms count as furniture, the jeweler's workshop action ''encrust furniture with [gem]'' can encrust mechanisms with gems instead of actual furniture.
  
High-quality mechanisms improve the accuracy of their traps, as stated by Toady [http://www.bay12games.com/forum/index.php?topic=14461.msg131214#msg131214 here].  This means traps with more than one weapon or weapons that strike multiple times (namely the {{L|large serrated disc}} and {{L|spiked ball}}) will benefit more from high-quality mechanisms. This is increasingly important due to the reduced damage dealt by traps in 0.31.
+
High-quality mechanisms improve the accuracy of their traps, as stated by Toady [http://www.bay12games.com/forum/index.php?topic=14461.msg131214#msg131214 here]{{verify}}.<!-- Please only remove the verify if you can _prove_  it one way or the other.  "bound to be" doesn't count.  debate it on the talk page. --> This means traps with more than one weapon or weapons that strike multiple times (namely the {{L|large serrated disc}} and {{L|spiked ball}}) will benefit more from high-quality mechanisms. This is increasingly important due to the reduced damage dealt by traps in 0.31.
  
 
A mechanism's quality has no effect on how quickly it operates.
 
A mechanism's quality has no effect on how quickly it operates.
  
 
Mechanisms for use with magma must be {{L|magma safe}}, otherwise they will melt and cause the object to which they were linked to deconstruct.
 
Mechanisms for use with magma must be {{L|magma safe}}, otherwise they will melt and cause the object to which they were linked to deconstruct.

Revision as of 23:21, 26 May 2010

This article is about an older version of DF.

Mechanisms are created by a Template:L at a Template:L out of a stone. They can also be created at a Template:L from a bar (or Template:L) of the same Template:L that weapons can be made from. Building Template:Ls, Template:Ls, Template:Ls, and Template:L requires one mechanism. Linking objects to a lever or pressure plate requires two mechanisms per linked item (one for the object, one for the lever). If you want to ever recover those mechanisms you need to deconstruct both the linked object and the lever.

It is a Template:L's job to install mechanisms. Mechanisms can be linked to objects at any distance.

Mechanisms make surprisingly good Template:L items, due to their high Template:L of 30, but are heavy compared to Template:Ls and so may not be a good trade good if Template:Ls can't access your Template:L, though this remains moot at the moment as caravans currently don't come with a wagon (confirmed bug). Since their value is higher than that of a Template:L, Template:Ls and Template:L make good alternative room decorations.

Since mechanisms count as furniture, the jeweler's workshop action encrust furniture with [gem] can encrust mechanisms with gems instead of actual furniture.

High-quality mechanisms improve the accuracy of their traps, as stated by Toady here[Verify]. This means traps with more than one weapon or weapons that strike multiple times (namely the Template:L and Template:L) will benefit more from high-quality mechanisms. This is increasingly important due to the reduced damage dealt by traps in 0.31.

A mechanism's quality has no effect on how quickly it operates.

Mechanisms for use with magma must be Template:L, otherwise they will melt and cause the object to which they were linked to deconstruct.