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Difference between revisions of "v0.31:Wear"
(Fixing quality template tags (358/943)) |
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{{Quality|Fine}} | {{Quality|Fine}} | ||
− | '''Wear''' is the general degradation of materials over time, primarily in the context of [[food]] and [[clothing]]. | + | '''Wear''' is the general degradation of materials over time, primarily in the context of [[food]] and [[clothing]]. Wear and/or rotting will alter the quality of an item, denoted by the symbols x, X and XX. For example, over time a dwarf's "Pig tail shirt" will degrade into a "xPig tail shirtx" and eventually a "XXPig tail shirtXX". |
− | Animal-based products can '''rot''' given enough time, rendering the product unusable and generating [[miasma]] which gives your dwarves unhappy | + | Animal-based products can '''rot''' given enough time, rendering the product unusable and generating [[miasma]] which gives your dwarves unhappy {{L|thoughts}}. Crops and harvested plants can '''wither''', making them useless but generating no miasma. |
− | Clothing | + | Clothing and leather items are worn down very rapidly after catching on {{L|fire}}. |
== Preventing the Problem == | == Preventing the Problem == | ||
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The good news is that food items will eventually disappear on their own if left alone to decay - however, the best preventative measure is to use them up before they go bad. | The good news is that food items will eventually disappear on their own if left alone to decay - however, the best preventative measure is to use them up before they go bad. | ||
− | + | {{L|Skin}} and {{L|fat}} can be processed into {{L|leather}} and {{L|tallow}}, respectively, neither of which can rot. {{L|Meat}} and various {{L|prepared organs|organs}} can be cooked, prolonging their shelf life. Plants can be brewed or processed into goods which do not wither. | |
− | + | {{L|Vermin}} will accelerate decay; as such, your food stocks should be kept in {{L|barrel}}s and guarded by {{L|cat}}s or {{L|trapper}}s. | |
== Dealing with Decay == | == Dealing with Decay == | ||
− | A refuse | + | A refuse {{L|stockpile}} will accept corpses, butchery products, bones, and rotten items. Placing one aboveground will allow corpses and meat to rot without producing miasma; if this is not an option, a sealed room can contain miasma safely without bothering the whole fort. Stockpile settings will allow you to sort your refuse as needed. |
− | Some corpses cannot be butchered; most notably, invaders such as | + | Some corpses cannot be butchered; most notably, invaders such as {{L|goblin}}s and {{L|kobold}}s. These are best left to rot in the refuse stockpile until they turn into bones, which can be used for {{L|crafts}}. |
− | Slain dwarves will rot unless put into a | + | Slain dwarves will rot unless put into a {{L|coffin}}. They are stored in a graveyard stockpile until then. |
Revision as of 13:35, 8 June 2010
This article is about an older version of DF. |
Wear is the general degradation of materials over time, primarily in the context of food and clothing. Wear and/or rotting will alter the quality of an item, denoted by the symbols x, X and XX. For example, over time a dwarf's "Pig tail shirt" will degrade into a "xPig tail shirtx" and eventually a "XXPig tail shirtXX".
Animal-based products can rot given enough time, rendering the product unusable and generating miasma which gives your dwarves unhappy Template:L. Crops and harvested plants can wither, making them useless but generating no miasma.
Clothing and leather items are worn down very rapidly after catching on Template:L.
Preventing the Problem
The good news is that food items will eventually disappear on their own if left alone to decay - however, the best preventative measure is to use them up before they go bad.
Template:L and Template:L can be processed into Template:L and Template:L, respectively, neither of which can rot. Template:L and various Template:L can be cooked, prolonging their shelf life. Plants can be brewed or processed into goods which do not wither.
Template:L will accelerate decay; as such, your food stocks should be kept in Template:Ls and guarded by Template:Ls or Template:Ls.
Dealing with Decay
A refuse Template:L will accept corpses, butchery products, bones, and rotten items. Placing one aboveground will allow corpses and meat to rot without producing miasma; if this is not an option, a sealed room can contain miasma safely without bothering the whole fort. Stockpile settings will allow you to sort your refuse as needed.
Some corpses cannot be butchered; most notably, invaders such as Template:Ls and Template:Ls. These are best left to rot in the refuse stockpile until they turn into bones, which can be used for Template:L.
Slain dwarves will rot unless put into a Template:L. They are stored in a graveyard stockpile until then.