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Difference between revisions of "v0.31:Black bronze"
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* {{L|Material value}} 11 | * {{L|Material value}} 11 | ||
− | }}{{av}}{{Quality|Fine}} | + | }}{{av}}{{Quality|Fine|11:04, 19 July 2010 (UTC)}} |
− | Unlike regular {{L|bronze}} or {{L|bismuth bronze}}, '''black bronze''' cannot be used to create {{L|weapon}}s or {{L|armor}}, so is strictly for arts and {{L|crafts}}, {{L|statue}}s, {{L|furniture}} and the like. Black bronze cannot be {{L|Smelter|smelt}}ed directly from {{L|ore}}, but only from {{L|bar}}s of pure {{L|metal}}s. The {{L|Item value|value}} of a bar of black bronze is equal to the average value of its components - creating this alloy does not increase the total value of the material, unlike some {{L|alloy}}s (2 copper bars at 2☼ each + 1 silver bar at 10☼ + 1 gold bar at 30☼ = 44☼/4 bars = 11☼/bar of black bronze.) | + | Unlike regular {{L|bronze}} or {{L|bismuth bronze}}, '''black bronze''' cannot be used to create {{L|weapon}}s or {{L|armor}}, so is strictly for arts and {{L|crafts}}, {{L|statue}}s, {{L|furniture}} and the like. Black bronze cannot be {{L|Smelter|smelt}}ed directly from {{L|ore}}, but only from {{L|bar}}s of pure {{L|metal}}s. The {{L|Item value|value}} of a bar of black bronze is equal to the average value of its components - creating this alloy does not increase the total value of the material, unlike some {{L|alloy}}s (2 {{L|copper}} bars at 2☼ each + 1 {{L|silver}} bar at 10☼ + 1 {{L|gold}} bar at 30☼ = 44☼/4 bars = 11☼/bar of black bronze.) |
{{gamedata}} | {{gamedata}} | ||
{{category|metals}} | {{category|metals}} |
Revision as of 11:04, 19 July 2010
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This article is about an older version of DF. |
Unlike regular Template:L or Template:L, black bronze cannot be used to create Template:Ls or Template:L, so is strictly for arts and Template:L, Template:Ls, Template:L and the like. Black bronze cannot be Template:Led directly from Template:L, but only from Template:Ls of pure Template:Ls. The Template:L of a bar of black bronze is equal to the average value of its components - creating this alloy does not increase the total value of the material, unlike some Template:Ls (2 Template:L bars at 2☼ each + 1 Template:L bar at 10☼ + 1 Template:L bar at 30☼ = 44☼/4 bars = 11☼/bar of black bronze.)
temperature values unknown, used copper
also called shakudo or hepatizon depending on the proportions (some have no silver)
got the name from black corinthian bronze, though these proportions are more like regular corinthian bronze/brass
I just wanted the liver-colored one, dropped "corinthian" because it sounds too location/culture specific
value of 11 is the weighted average value of 2copper/1silver/1gold components
[INORGANIC:BLACK_BRONZE]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:black bronze]
[STATE_NAME_ADJ:LIQUID:molten black bronze]
[STATE_NAME_ADJ:GAS:boiling black bronze]
[DISPLAY_COLOR:5:6:0]
[MATERIAL_VALUE:11]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[SOLID_DENSITY:8930]
[LIQUID_DENSITY:8020]
[MOLAR_MASS:63546]
[IMPACT_YIELD:245000]
[IMPACT_FRACTURE:770000]
[IMPACT_STRAIN_AT_YIELD:175]
[COMPRESSIVE_YIELD:245000]
[COMPRESSIVE_FRACTURE:770000]
[COMPRESSIVE_STRAIN_AT_YIELD:175] 140
[TENSILE_YIELD:70000]
[TENSILE_FRACTURE:220000]
[TENSILE_STRAIN_AT_YIELD:58] 120
[TORSION_YIELD:70000]
[TORSION_FRACTURE:220000]
[TORSION_STRAIN_AT_YIELD:145]
[SHEAR_YIELD:70000]
[SHEAR_FRACTURE:220000]
[SHEAR_STRAIN_AT_YIELD:145] 48
[BENDING_YIELD:70000]
[BENDING_FRACTURE:220000]
[BENDING_STRAIN_AT_YIELD:58]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED] |