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Difference between revisions of "40d:Ethic"

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(if it's outdated for 0.31, then it should be accurate for 40d)
Line 15: Line 15:
 
|-
 
|-
 
|ASSAULT
 
|ASSAULT
|In adventure mode, goblins may not all swarm you after you kill one of their fellows, this may be related to this tag.
+
|
 
|-
 
|-
 
|EAT_SAPIENT_KILL
 
|EAT_SAPIENT_KILL
|Making this acceptable will allow you to butcher sapient races(elves, humans, goblins, kobolds) that you kill.
+
| Civilizations that accept this type of cannibalism and civilizations that do not may go to war over "the devouring of the bodies of sapient beings" in world-gen. Members of civilizations that accept this type of cannibalism will devour the bodies of creatures they kill in world-gen.
 
|-
 
|-
 
|EAT_SAPIENT_OTHER
 
|EAT_SAPIENT_OTHER
|Making this acceptable will allow you to butcher sapient races (elves, humans, goblins, kobolds) that someone else has killed.
+
| Civilizations that accept this type of cannibalism and civilizations that do not may go to war over "the devouring of the bodies of sapient beings" in world-gen.
 
|-
 
|-
 
|KILL_ANIMAL
 
|KILL_ANIMAL
|
+
| Civilized that accept killing animals and civilizations that do not may go to war over "the treatment of animals."
 
|-
 
|-
 
|KILL_ENEMY
 
|KILL_ENEMY
Line 30: Line 30:
 
|-
 
|-
 
|KILL_ENTITY_MEMBER
 
|KILL_ENTITY_MEMBER
|
+
| Members of a civilization that accepts murder may kill other entity members in world-gen.
 
|-
 
|-
 
|KILL_NEUTRAL
 
|KILL_NEUTRAL
Line 36: Line 36:
 
|-
 
|-
 
|KILL_PLANT
 
|KILL_PLANT
|
+
| Civilizations that accept killing plants and civilizations that do not may go to war in world-gen.
 
|-
 
|-
 
|LYING
 
|LYING
|
+
| Civilizations that accept lying and civilizations that do not may go to war over "truthfulness" in world-gen.
 
|-
 
|-
 
|MAKE_TROPHY_ANIMAL
 
|MAKE_TROPHY_ANIMAL
|
+
| Civilizations that accept making this type of trophy and civilizations that do not may go to war over "the display of war and hunting trophies" in world-gen.
 
|-
 
|-
 
|MAKE_TROPHY_SAME_RACE
 
|MAKE_TROPHY_SAME_RACE
|
+
| Civilizations that accept making this type of trophy and civilizations that do not may go to war over "the display of war and hunting trophies" in world-gen.
 
|-
 
|-
 
|MAKE_TROPHY_SAPIENT
 
|MAKE_TROPHY_SAPIENT
|
+
| Civilizations that accept making this type of trophy and civilizations that do not may go to war over "the display of war and hunting trophies" in world-gen.
 
|-
 
|-
 
|OATH_BREAKING
 
|OATH_BREAKING
|
+
| Civilizations that accept oath-breaking and civilizations that do not may go to war over "a formalized agreement" in world-gen.
 
|-
 
|-
 
|SLAVERY
 
|SLAVERY
|If a race is ok with slavery, it will take slaves after conquering an enemy town during world gen. This is listed in Legends mode, and the slaves can be found hanging around the victor's town/tower/whatever in Adventure mode.
+
| Civilizations that accept slavery will take the former population of sites they conquer as slaves in world-gen.
 
|-
 
|-
 
|THEFT
 
|THEFT
Line 60: Line 60:
 
|-
 
|-
 
|TORTURE_ANIMALS
 
|TORTURE_ANIMALS
|
+
| Civilizations that accept this type of torture and civilizations that do not may go to war in world-gen.
 
|-
 
|-
 
|TORTURE_AS_EXAMPLE
 
|TORTURE_AS_EXAMPLE
|If a race is ok with torture, it appears to execute a portion of conquered enemy towns during world gen.
+
|
 
|-
 
|-
 
|TORTURE_FOR_FUN
 
|TORTURE_FOR_FUN
|If a race is ok with torture, it appears to execute a portion of conquered enemy towns during world gen.
+
| Civilizations that accept this type of torture and civilizations that do not may go to war over "torture" in world-gen.
 
|-
 
|-
 
|TORTURE_FOR_INFORMATION
 
|TORTURE_FOR_INFORMATION
|If a race is ok with torture, it appears to execute a portion of conquered enemy towns during world gen.
+
|
 
|-
 
|-
 
|TREASON
 
|TREASON
Line 83: Line 83:
 
==Ethics values==
 
==Ethics values==
  
Note: Written in alphabetical order, not order of acceptability
+
This table shows the degree to which relations between two civilizations will be affected by disputes over an ethical issue, based on how much they accept it. Columns list the ethics values of the target civilization, while rows list the ethics values of the evaluating civilization. When several disputes accumulate a strong enough negative value for the evaluating civilization, they will go to war. Blank comparisons have no effect at all.
 +
 
 +
Ethics are listed loosely in order of descending acceptability.
  
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- bgcolor="#ddd"
 
|- bgcolor="#ddd"
 +
|
 
!Token
 
!Token
 
+
!A
 +
!B
 +
!C
 +
!D
 +
!E
 +
!F
 +
!G
 +
!H
 +
!I
 +
!J
 +
!K
 +
!L
 +
!M
 +
!N
 +
!O
 +
!P
 
|-
 
|-
 +
!A
 
|ACCEPTABLE
 
|ACCEPTABLE
 
+
| +1
 +
| +1
 +
| +1
 +
|
 +
|
 +
|
 +
|
 +
| -1
 +
| -2
 +
| -2
 +
| -3
 +
| -5
 +
| -5
 +
| -2
 +
|
 +
|
 +
|-
 +
!B
 +
|PERSONAL_MATTER
 +
| +1
 +
| +1
 +
| +1
 +
|
 +
|
 +
|
 +
|
 +
| -1
 +
| -2
 +
| -2
 +
| -3
 +
| -5
 +
| -5
 +
| -2
 +
|
 +
|
 
|-
 
|-
|APPALLING
+
!C
 
+
|JUSTIFIED_IF_NO_REPERCUSSIONS
 +
| +1
 +
| +1
 +
| +1
 +
|
 +
|
 +
|
 +
|
 +
| -1
 +
| -2
 +
| -2
 +
| -3
 +
| -5
 +
| -5
 +
| -2
 +
|  
 +
|
 
|-
 
|-
|JUSTIFIED_IF_EXTREME_REASON
+
!D
 
+
|ONLY_IF_SANCTIONED
 +
| -2
 +
| -2
 +
|
 +
| +2
 +
|
 +
| +1
 +
|
 +
|
 +
|
 +
| -1
 +
| -1
 +
| -1
 +
| -1
 +
| -1
 +
| -1
 +
|
 
|-
 
|-
 +
!E
 
|JUSTIFIED_IF_GOOD_REASON
 
|JUSTIFIED_IF_GOOD_REASON
 
+
|
 +
|
 +
|
 +
|
 +
| +2
 +
| +1
 +
|
 +
| -1
 +
| -1
 +
| -1
 +
| -1
 +
| -1
 +
| -1
 +
| -1
 +
| -1
 +
|
 
|-
 
|-
|JUSTIFIED_IF_NO_REPERCUSSIONS
+
!F
 
+
|JUSTIFIED_IF_EXTREME_REASON
 +
| -1
 +
| -1
 +
|
 +
|
 +
| +1
 +
| +2
 +
|
 +
| -1
 +
| -1
 +
| -1
 +
| -1
 +
| -1
 +
| -1
 +
| -1
 +
| -1
 +
|
 
|-
 
|-
 +
!G
 
|JUSTIFIED_IF_SELF_DEFENSE
 
|JUSTIFIED_IF_SELF_DEFENSE
 
+
| -2
 +
| -2
 +
| -1
 +
|
 +
|
 +
| +1
 +
| +2
 +
|
 +
|
 +
| -1
 +
| -1
 +
| -1
 +
| -1
 +
| -1
 +
| -1
 +
|
 
|-
 
|-
 +
!H
 
|MISGUIDED
 
|MISGUIDED
 
+
| -1
 +
| -1
 +
| -1
 +
|
 +
|
 +
|
 +
|
 +
| +2
 +
| +1
 +
| +1
 +
| +1
 +
|
 +
|
 +
| -1
 +
| +1
 +
|
 
|-
 
|-
|NOT_APPLICABLE
+
!I
 
+
|SHUN
 +
| -1
 +
| -1
 +
| -1
 +
|
 +
|
 +
|
 +
|
 +
| +1
 +
| +2
 +
| +1
 +
| +1
 +
|
 +
|
 +
| -1
 +
| +1
 +
|
 
|-
 
|-
|ONLY_IF_SANCTIONED
+
!J
 
+
|APPALLING
 +
| -5
 +
| -5
 +
| -3
 +
| -2
 +
| -2
 +
| -1
 +
| -1
 +
| +1
 +
| +1
 +
| +2
 +
| +1
 +
| +1
 +
| +1
 +
|
 +
| +1
 +
|
 
|-
 
|-
|PERSONAL_MATTER
+
!K
 
+
|PUNISH_REPRIMAND
 +
| -5
 +
| -5
 +
| -3
 +
| -2
 +
| -2
 +
| -1
 +
| -1
 +
| +1
 +
| +1
 +
| +1
 +
| +2
 +
| +1
 +
| +1
 +
|
 +
| +1
 +
|
 
|-
 
|-
|PUNISH_CAPITAL
+
!L
 
+
|PUNISH_SERIOUS
 +
| -10
 +
| -10
 +
| -7
 +
| -3
 +
| -3
 +
| -2
 +
| -2
 +
|
 +
| +1
 +
| +1
 +
|
 +
| +2
 +
| +1
 +
| +1
 +
| +1
 +
|
 
|-
 
|-
 +
!M
 
|PUNISH_EXILE
 
|PUNISH_EXILE
 
+
| -10
 +
| -10
 +
| -7
 +
| -3
 +
| -3
 +
| -2
 +
| -2
 +
|
 +
| +1
 +
| +1
 +
|
 +
| +1
 +
| +2
 +
| +1
 +
| +1
 +
|
 
|-
 
|-
|PUNISH_REPRIMAND
+
!N
 
+
|PUNISH_CAPITAL
 +
| -15
 +
| -15
 +
| -10
 +
| -5
 +
| -5
 +
| -3
 +
| -3
 +
|
 +
| +1
 +
| +1
 +
|
 +
| +1
 +
| +1
 +
| +2
 +
| +1
 +
|
 
|-
 
|-
|PUNISH_SERIOUS
+
!O
 
+
|UNTHINKABLE
 +
| -15
 +
| -15
 +
| -10
 +
| -5
 +
| -5
 +
| -3
 +
| -3
 +
|
 +
| +1
 +
| +1
 +
|
 +
| +1
 +
| +1
 +
| +1
 +
| +2
 +
|
 
|-
 
|-
|SHUN
+
!P
 
+
|NOT_APPLICABLE
|-
+
|
|UNTHINKABLE
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|}
 
|}
 
----
 
----

Revision as of 03:09, 3 August 2010

This article is about an older version of DF.

List of acceptable ethics tags

Ethics tags are used in the entity_default file to determine how races feel about various issues. Example usage: [ETHIC:ASSAULT:PUNISH_SERIOUS]

Entities will start Template:L with each other over ethical differences during Template:L. Ongoing wars may influence fortress mode, causing early Template:L.

Ethics types

Token Extra Information
ASSAULT
EAT_SAPIENT_KILL Civilizations that accept this type of cannibalism and civilizations that do not may go to war over "the devouring of the bodies of sapient beings" in world-gen. Members of civilizations that accept this type of cannibalism will devour the bodies of creatures they kill in world-gen.
EAT_SAPIENT_OTHER Civilizations that accept this type of cannibalism and civilizations that do not may go to war over "the devouring of the bodies of sapient beings" in world-gen.
KILL_ANIMAL Civilized that accept killing animals and civilizations that do not may go to war over "the treatment of animals."
KILL_ENEMY
KILL_ENTITY_MEMBER Members of a civilization that accepts murder may kill other entity members in world-gen.
KILL_NEUTRAL
KILL_PLANT Civilizations that accept killing plants and civilizations that do not may go to war in world-gen.
LYING Civilizations that accept lying and civilizations that do not may go to war over "truthfulness" in world-gen.
MAKE_TROPHY_ANIMAL Civilizations that accept making this type of trophy and civilizations that do not may go to war over "the display of war and hunting trophies" in world-gen.
MAKE_TROPHY_SAME_RACE Civilizations that accept making this type of trophy and civilizations that do not may go to war over "the display of war and hunting trophies" in world-gen.
MAKE_TROPHY_SAPIENT Civilizations that accept making this type of trophy and civilizations that do not may go to war over "the display of war and hunting trophies" in world-gen.
OATH_BREAKING Civilizations that accept oath-breaking and civilizations that do not may go to war over "a formalized agreement" in world-gen.
SLAVERY Civilizations that accept slavery will take the former population of sites they conquer as slaves in world-gen.
THEFT
TORTURE_ANIMALS Civilizations that accept this type of torture and civilizations that do not may go to war in world-gen.
TORTURE_AS_EXAMPLE
TORTURE_FOR_FUN Civilizations that accept this type of torture and civilizations that do not may go to war over "torture" in world-gen.
TORTURE_FOR_INFORMATION
TREASON
TRESPASSING
VANDALISM

Ethics values

This table shows the degree to which relations between two civilizations will be affected by disputes over an ethical issue, based on how much they accept it. Columns list the ethics values of the target civilization, while rows list the ethics values of the evaluating civilization. When several disputes accumulate a strong enough negative value for the evaluating civilization, they will go to war. Blank comparisons have no effect at all.

Ethics are listed loosely in order of descending acceptability.

Token A B C D E F G H I J K L M N O P
A ACCEPTABLE +1 +1 +1 -1 -2 -2 -3 -5 -5 -2
B PERSONAL_MATTER +1 +1 +1 -1 -2 -2 -3 -5 -5 -2
C JUSTIFIED_IF_NO_REPERCUSSIONS +1 +1 +1 -1 -2 -2 -3 -5 -5 -2
D ONLY_IF_SANCTIONED -2 -2 +2 +1 -1 -1 -1 -1 -1 -1
E JUSTIFIED_IF_GOOD_REASON +2 +1 -1 -1 -1 -1 -1 -1 -1 -1
F JUSTIFIED_IF_EXTREME_REASON -1 -1 +1 +2 -1 -1 -1 -1 -1 -1 -1 -1
G JUSTIFIED_IF_SELF_DEFENSE -2 -2 -1 +1 +2 -1 -1 -1 -1 -1 -1
H MISGUIDED -1 -1 -1 +2 +1 +1 +1 -1 +1
I SHUN -1 -1 -1 +1 +2 +1 +1 -1 +1
J APPALLING -5 -5 -3 -2 -2 -1 -1 +1 +1 +2 +1 +1 +1 +1
K PUNISH_REPRIMAND -5 -5 -3 -2 -2 -1 -1 +1 +1 +1 +2 +1 +1 +1
L PUNISH_SERIOUS -10 -10 -7 -3 -3 -2 -2 +1 +1 +2 +1 +1 +1
M PUNISH_EXILE -10 -10 -7 -3 -3 -2 -2 +1 +1 +1 +2 +1 +1
N PUNISH_CAPITAL -15 -15 -10 -5 -5 -3 -3 +1 +1 +1 +1 +2 +1
O UNTHINKABLE -15 -15 -10 -5 -5 -3 -3 +1 +1 +1 +1 +1 +2
P NOT_APPLICABLE