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Difference between revisions of "40d:Supplies"
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* Two {{L|draft animal}}s of random gender and type. | * Two {{L|draft animal}}s of random gender and type. | ||
− | * {{L|wagon (embark)| | + | * {{L|wagon (embark)|Wagon}} that can be deconstructed to yield three {{L|tower-cap}} {{L|log}}s. |
==See Also:== | ==See Also:== |
Revision as of 23:25, 11 August 2010
This article is about an older version of DF. |
The terms supplies or equipment often refer to the list of items that can be purchased in the Template:L screen, before embarkation and the actual game play begins.
The list is long, but most importantly includes tools, food and raw materials to help your fledgeling fortress through its first few seasons, until either it becomes self-sufficient or the first Template:L Template:L arrives to provide additional supplies.
More specifically, you can choose to start with Template:Ls, Template:Ls, Template:Ls (both a Template:L and tool for a Template:L), various Template:Ls and/or Template:Ls, Template:L, Template:Ls, Template:Lstuffs, Template:L, tanned Template:L hides and Template:L, Template:Ls, and/or an Template:L (more than one is strongly not recommended, even if possible), among other, less popular choices.
The points you spend on initial supplies come out of the same point-pool that you spend on skills. In this screen, use tab to switch between the two screens.
The term could also more generally refer to various items or stockpiles in your fortress that are for use by the population, or the items brought by Template:L Template:Ls.
Guaranteed supplies
Regardles of your embark choices, you will always get:
- Two Template:Ls of random gender and type.
- Template:L that can be deconstructed to yield three Template:L Template:Ls.