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Difference between revisions of "40d:Biome"

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(Rewrote parts, added links, removed references to Dwarf Fortress in titles and text (this is the DF wiki, what else is biome going to refer to?))
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A biome is a biotic area with homogeneous features, characterized by distinctive plant and animal species and climate.
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A '''biome''' is a biotic area with homogeneous features, characterized by distinctive plants, animal species and climate.  
  
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== Selecting a biome ==
  
== Biomes in Dwarf Fortress ==
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Biomes are important when choosing a fortress location in order to understand your surroundings. Individual biomes, which form at least one tile of your plot, can be cycled with the {{Key|F#}}-keys; for example, an area with 3 biomes present can be cycled using {{Key|F1}}, {{Key|F2}} and {{Key|F3}}. The selected biome will be highlighted with flashing Xs on the Local Map, and the biome's information will be displayed on the right side of the screen. ''(See the [[Indecisive%27s_illustrated_fortress_mode_tutorial|illustrated guide]] for more detail).''
  
Biomes in Dwarf Fortress are relevant when you are choosing a fortress location. The individual biomes which form at least one tile of your plot can be cycled with the F-keys, one for each biome in your plot. Your selected biome will be highlighted with Xs on the Local Map, and the biome's information will be displayed on the right side of the screen.
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== Understanding Biomes ==
  
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Biomes allow you to set the difficulty of your game. To make it easy, and to provide a variety of resources to your fort, you can select a plot that covers a wide area. A wide variety of biomes will give you access to several unique resources provided by each. Generally it is advantageous to plot your embarkation at the convergence of 3 seperate biomes (4 or more if possible - which is made easier if you enlarge your starting plot).
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* ''Note: Making the starting plot wider the necessary slow your game down considerably {{version|v0.27.169.33a}}''
  
== How to Utilize Biomes ==
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By making use of several biomes you can provide more resources for your fort. Making sure one of your plots cover a either a broadleaf or conifer forest will provide you with an ample supply of trees, even if the rest of your plot extends into badlands and desert.
  
Biomes present an easy way for you to provide a variety of resources to your fort. As your starting plot stretches over varied biomes you will have access to the unique resources they each may provide. Generally it is advantageous to plot your embarkation at the convergence of 3 seperate biomes (4 or more if possible - which is made easier if you enlarge your starting plot).
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Surroundings are not directly linked to biomes (i.e. [[Glacier]]s could be one of [[Haunted]], [[Wilderness]] or [[Serene]]).
  
By making use of the 3 seperate biomes you provide more resources for your fort, especially if they are unique biomes. For instance: making sure one of your plots cover a broadleaf or conifer forest will provide you with an ample supply of trees, even if the rest of your plot extends into badlands and desert.
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If your plot is completely encompassed by an [[ocean]], [[lake]] or [[mountain]] biome you will not be able to embark. These areas are desolate, and your dwarves wouldn't last long there anyway.
 
 
Surroundings are not directly linked to biomes (i.e. Glaciers can be Haunted, Wilderness or Serene).
 
 
 
If your plot is completely encompassed by an Ocean, Lake or Mountain biome you will not be able to embark.
 
  
  
 
== Available Biomes ==
 
== Available Biomes ==
  
'''Biomes'''
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=== Arid ===
 
 
 
*Arctic [[Ocean]]
 
*Arctic [[Ocean]]
 
*[[Badlands]]
 
*[[Badlands]]
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*[[Rocky Wasteland]]
 
*[[Rocky Wasteland]]
 
*[[Sand Desert]]
 
*[[Sand Desert]]
*[[Temperate Broadleaf]] [[Forest]]
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*[[Tundra]]
*[[Temperate Conifer]] Forest
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=== Temperate ===
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*[[Temperate]] [[Broadleaf Forest]]
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*Temperate [[Conifer Forest]]
 
*Temperate [[Grassland]]
 
*Temperate [[Grassland]]
*Temperate Freshwater [[Lake]]
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*Temperate [[Freshwater Lake]]
*Temperate Freshwater [[Marsh]]
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*Temperate [[Freshwater Marsh]]
*Temperate Freshwater [[Swamp]]
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*Temperate [[Freshwater Swamp]]
*Temperate Ocean
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*Temperate [[Ocean]]
*Temperate Saltwater Marsh
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*Temperate [[Saltwater Marsh]]
 
*Temperate [[Savanna]]
 
*Temperate [[Savanna]]
 
*Temperate [[Shrubland]]
 
*Temperate [[Shrubland]]
*Tropical Coniferous Forest
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*Tropical Dry Broadleaf Forest
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=== Tropical ===
*Tropical Freshwater Marsh
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*[[Tropical]] [[Dry Broadleaf Forest]]
*Tropical Grassland
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*Tropical [[Coniferous Forest]]
*Tropical Ocean
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*Tropical [[Freshwater Marsh]]
*Tropical Savanna
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*Tropical [[Grassland]]
*Tropical Shrubland
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*Tropical [[Ocean]]
*[[Tundra]]
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*Tropical [[Savanna]]
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*Tropical [[Shrubland]]
  
 
== See Also ==
 
== See Also ==
 
*[[Regions]] for the possible values for Trees, Vegetation and Surroundings.
 
*[[Regions]] for the possible values for Trees, Vegetation and Surroundings.
 
*[[Volcano]]es which are not a biome in Dwarf Fortress, but may provide important resources
 
*[[Volcano]]es which are not a biome in Dwarf Fortress, but may provide important resources
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[[Category:Biomes]]
 
[[Category:Biomes]]
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[[Category:World]]

Revision as of 20:46, 8 November 2007

A biome is a biotic area with homogeneous features, characterized by distinctive plants, animal species and climate.

Selecting a biome

Biomes are important when choosing a fortress location in order to understand your surroundings. Individual biomes, which form at least one tile of your plot, can be cycled with the F#-keys; for example, an area with 3 biomes present can be cycled using F1, F2 and F3. The selected biome will be highlighted with flashing Xs on the Local Map, and the biome's information will be displayed on the right side of the screen. (See the illustrated guide for more detail).

Understanding Biomes

Biomes allow you to set the difficulty of your game. To make it easy, and to provide a variety of resources to your fort, you can select a plot that covers a wide area. A wide variety of biomes will give you access to several unique resources provided by each. Generally it is advantageous to plot your embarkation at the convergence of 3 seperate biomes (4 or more if possible - which is made easier if you enlarge your starting plot).

  • Note: Making the starting plot wider the necessary slow your game down considerably vv0.27.169.33a

By making use of several biomes you can provide more resources for your fort. Making sure one of your plots cover a either a broadleaf or conifer forest will provide you with an ample supply of trees, even if the rest of your plot extends into badlands and desert.

Surroundings are not directly linked to biomes (i.e. Glaciers could be one of Haunted, Wilderness or Serene).

If your plot is completely encompassed by an ocean, lake or mountain biome you will not be able to embark. These areas are desolate, and your dwarves wouldn't last long there anyway.


Available Biomes

Arid

Temperate

Tropical

See Also

  • Regions for the possible values for Trees, Vegetation and Surroundings.
  • Volcanoes which are not a biome in Dwarf Fortress, but may provide important resources