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Difference between revisions of "v0.31 Talk:Legendary artifact"
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[[Special:Contributions/71.111.201.233|71.111.201.233]] 07:55, 23 August 2010 (UTC) | [[Special:Contributions/71.111.201.233|71.111.201.233]] 07:55, 23 August 2010 (UTC) | ||
:It's possible that time is one of the criteria, but getting a significant kill will make it happen a lot sooner - in my current fort, both a well-crafted bronze flail and a no-quality bismuth bronze short sword were both named immediately after they were each used to kill a forgotten beast. --[[User:Quietust|Quietust]] 21:59, 23 August 2010 (UTC) | :It's possible that time is one of the criteria, but getting a significant kill will make it happen a lot sooner - in my current fort, both a well-crafted bronze flail and a no-quality bismuth bronze short sword were both named immediately after they were each used to kill a forgotten beast. --[[User:Quietust|Quietust]] 21:59, 23 August 2010 (UTC) | ||
+ | ::Can adventurers name weapons? --[[User:Overspeculated|Overspeculated]] 15:43, 31 August 2010 (UTC) |
Revision as of 15:43, 31 August 2010
Pseudo-Artifact Weapon bug
One of my swordsdwarves keeps RE-naming his (forgotten-beast-slaying) weapon. He's done it about seven times now. Bug, I'm guessing? --Zombiejustice 21:53, 10 April 2010 (UTC)
- Someone has already reported this on the tracker. I'm changing the init settings for announcements and forging through. --Zombiejustice 01:24, 11 April 2010 (UTC)
Actual Artifact Bug?
I went into my abandoned fortress for an artifact platinum axe. Wouldn't you? It was still in the forge. When I take it out, there is one in my hand... and one in the workshop. I cannot get another one (still printing the text for picking it up, just no duplicate axe). When I came back to the site later, I was able to take out the axe again.
The above behavior I noticed in the previous version as well with an artifact high boot. The below, I don't remember _noticing_ before, though since the other example was armor, hard to be sure.
The REAL problem, though, is that whenever, however I try to take it offsite, it disappears. Just... gone. I was able to kick significant tail while on the site (I had broken into a cavern), but when I fast travel away... gone. When I come back, pick the axe back up, and WALK away... gone. One step, I'm armed with pure choppy death; the next, oh, my bronze shield is my primary weapon, and soon enough my "misc. object user" skill is on the rise. Not cool. Any thoughts?
Of course, I am also putting this on the bugtracker. --Zombiejustice 03:00, 15 April 2010 (UTC)
Naming Artifact Bug?
My dwarf named his artifact after himself. Never happend to me before, but it looks funny.
--Niggy 11:01, 25 May 2010 (UTC)
- Happens occasionally. Over the several fortresses I've run, I've had several narcissistic dwarves name their artifacts after themselves. --Quietust 22:01, 23 August 2010 (UTC)
Images
Urist McMandelbrot, Leatherworker made an artifact:
Atrifact contains image of itself. I wonder, is it a bug or just random magic? --Peregarrett 12:22, 23 June 2010 (UTC)
Its dwarven technic. The legendary legendary artifact "Planepacked" had 74 pictures of itself.--Niggy 13:34, 23 June 2010 (UTC)
Russian Art
"Price of Art"
--igoreklim 05:55, 12 August 2010 (UTC)
Pseudo-Artifact Creation
I just got my first named weapon: A no-quality steel battleaxe. This battleaxe has not been used to kill anything, though the naming dwarf has been using it in a danger room for long enough to become legendary+4. It seems that naming weapons is based on use or time, not kills.
71.111.201.233 07:55, 23 August 2010 (UTC)
- It's possible that time is one of the criteria, but getting a significant kill will make it happen a lot sooner - in my current fort, both a well-crafted bronze flail and a no-quality bismuth bronze short sword were both named immediately after they were each used to kill a forgotten beast. --Quietust 21:59, 23 August 2010 (UTC)
- Can adventurers name weapons? --Overspeculated 15:43, 31 August 2010 (UTC)