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Difference between revisions of "v0.31:Food"

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(→‎Processes: organs are edible without cooking, verified)
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'''Food''' is anything {{L|dwarves}} eat to ward off starvation, but if they are not able to attain sustenance then they will get hungry, have bad thoughts, and eventually die. Dwarves can withstand hunger for a while in order to continue working, but will gain bad thoughts from doing so. Common foods are {{L|butcher|meat}}, {{L|fishing|fish}}, {{L|farming|crops}}, and {{L|plant gathering|gathered shrubs}}.
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'''Food''' is anything {{L|dwarves}} eat to ward off starvation, but if they are not able to attain sustenance then they will get hungry, have bad thoughts, and eventually die. Dwarves can withstand hunger for a while in order to continue working, but will gain bad thoughts from doing so. Common foods are {{L|butcher|meat}}, {{L|fishing|fish}}, {{L|farming|crops}}, and {{L|plant gathering|gathered shrubs}}.  
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Dwarves require 2 units of food and 4 units of drink each season.
  
 
Eating good food will make your dwarves happy, so a good {{L|cook}} is an excellent investment. Also, each dwarf has a {{L|Preferences|preference}} for certain foods. Both starting dwarves and immigrants only have preferences for "dwarven" food (basically underground crops and meat the dwarven caravan brings). They will however gain new favorites if you present them with human and elven products (above ground crops e.g.) If you want a colorful game or need any food you can get, fire away. If however you want to optimize happiness from food but still keep stock menues small and tidy, be cautious about what you trade with caravans. For example, presumably, expensive meat makes your dwarves happier than cheap mule meat, but any plants the elves bring are not more valuable than your own.
 
Eating good food will make your dwarves happy, so a good {{L|cook}} is an excellent investment. Also, each dwarf has a {{L|Preferences|preference}} for certain foods. Both starting dwarves and immigrants only have preferences for "dwarven" food (basically underground crops and meat the dwarven caravan brings). They will however gain new favorites if you present them with human and elven products (above ground crops e.g.) If you want a colorful game or need any food you can get, fire away. If however you want to optimize happiness from food but still keep stock menues small and tidy, be cautious about what you trade with caravans. For example, presumably, expensive meat makes your dwarves happier than cheap mule meat, but any plants the elves bring are not more valuable than your own.

Revision as of 05:03, 5 September 2010

This article is about an older version of DF.

Food is anything Template:L eat to ward off starvation, but if they are not able to attain sustenance then they will get hungry, have bad thoughts, and eventually die. Dwarves can withstand hunger for a while in order to continue working, but will gain bad thoughts from doing so. Common foods are Template:L, Template:L, Template:L, and Template:L.

Dwarves require 2 units of food and 4 units of drink each season.

Eating good food will make your dwarves happy, so a good Template:L is an excellent investment. Also, each dwarf has a Template:L for certain foods. Both starting dwarves and immigrants only have preferences for "dwarven" food (basically underground crops and meat the dwarven caravan brings). They will however gain new favorites if you present them with human and elven products (above ground crops e.g.) If you want a colorful game or need any food you can get, fire away. If however you want to optimize happiness from food but still keep stock menues small and tidy, be cautious about what you trade with caravans. For example, presumably, expensive meat makes your dwarves happier than cheap mule meat, but any plants the elves bring are not more valuable than your own.

Sources

The possible sources of food are Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, and Template:L. Farming is by far the most reliable.

When starving, dwarves will catch and consume Template:L to survive, resulting in an unhappy thought.

Processes

Some food is inedible raw, and needs processing first. For example:

Unprocessed food and non-food Template:L will be stored in a food stockpile and take up barrel space; the Template:L can tell you how much of each type of "food" you have in the Template:L screen.

Template:L are edible without cooking.v0.31.08