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Difference between revisions of "v0.31 Talk:Material definition token"
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If we're going to be consistent with what was used in previous versions, this page should consist of the hardcoded material tokens STONE, METAL, INORGANIC, AMBER, CORAL, GLASS_GREEN, GLASS_CLEAR, GLASS_CRYSTAL, WATER, COAL, POTASH, ASH, PEARLASH, LYE, MUD, VOMIT, SALT, FILTH_B, FILTH_Y, UNKNOWN_SUBSTANCE, and GRIME (and possibly also NONE and GET_MATERIAL_FROM_REAGENT), since those are technically what the game considers to be "material tokens" and are what you use in places like ITEMCORPSE and in reactions. --[[User:Quietust|Quietust]] 16:17, 13 August 2010 (UTC) | If we're going to be consistent with what was used in previous versions, this page should consist of the hardcoded material tokens STONE, METAL, INORGANIC, AMBER, CORAL, GLASS_GREEN, GLASS_CLEAR, GLASS_CRYSTAL, WATER, COAL, POTASH, ASH, PEARLASH, LYE, MUD, VOMIT, SALT, FILTH_B, FILTH_Y, UNKNOWN_SUBSTANCE, and GRIME (and possibly also NONE and GET_MATERIAL_FROM_REAGENT), since those are technically what the game considers to be "material tokens" and are what you use in places like ITEMCORPSE and in reactions. --[[User:Quietust|Quietust]] 16:17, 13 August 2010 (UTC) | ||
:This has since been corrected (by me, no less). --[[User:Quietust|Quietust]] 20:06, 5 September 2010 (UTC) | :This has since been corrected (by me, no less). --[[User:Quietust|Quietust]] 20:06, 5 September 2010 (UTC) | ||
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+ | == uneditable materials == | ||
+ | |||
+ | I tried editing sand, and it seems it just plain old won't let me do it. Any changes cause a new type of soil to appear that's just called "rock" and has all of the default stone template info (it's not even a soil, it only APPEARS as soil layers, and even leaves stones behind) and leave the old sand settings untouched. The occurrence of "rock" is proportional to the number of types of sand I change, and there are even map squares with 4 layers of "rock" and no other soil layers- [[User:Elvenchakra|Elvenchakra]] 20:47, 13 September 2010 (UTC) |
Revision as of 20:47, 13 September 2010
- Found some links for people interested in tooth & bone numbers in DF... --TomiTapio 18:59, 14 July 2010 (UTC)
- Tooth enamel Young's modulus at http://www.ruthtrumpold.id.au/designtech/pmwiki.php?n=Main.YoungSModulus 83 GPa and 12,000,000 lbf/in.
- Tooth hardness science stuff http://www.scielo.br/scielo.php?script=sci_arttext&pid=S1516-14392003000300011
- "From the load versus depth of indentation curve Young's modulus was found to be typically 8.3×10^10 Pa and the yield stress to be 3.3×10^8 Pa." http://www.springerlink.com/content/w125706571032231/
- Some bone data: www.tcd.ie/bioengineering/documents/LectureBoneProps1.ppt
- Bone and glass and copper: http://www.engineeringtoolbox.com/young-modulus-d_417.html
- human vs cow bone! http://www.engin.umich.edu/class/bme456/bonefunction/bonefunction.htm
Strain_at_yield
Well, ~_ELASTICITY is now ~_STRAIN_AT_YIELD. Should this be updated? 174.113.156.80 19:13, 20 July 2010 (UTC)
Wrong page name?
If we're going to be consistent with what was used in previous versions, this page should consist of the hardcoded material tokens STONE, METAL, INORGANIC, AMBER, CORAL, GLASS_GREEN, GLASS_CLEAR, GLASS_CRYSTAL, WATER, COAL, POTASH, ASH, PEARLASH, LYE, MUD, VOMIT, SALT, FILTH_B, FILTH_Y, UNKNOWN_SUBSTANCE, and GRIME (and possibly also NONE and GET_MATERIAL_FROM_REAGENT), since those are technically what the game considers to be "material tokens" and are what you use in places like ITEMCORPSE and in reactions. --Quietust 16:17, 13 August 2010 (UTC)
- This has since been corrected (by me, no less). --Quietust 20:06, 5 September 2010 (UTC)
uneditable materials
I tried editing sand, and it seems it just plain old won't let me do it. Any changes cause a new type of soil to appear that's just called "rock" and has all of the default stone template info (it's not even a soil, it only APPEARS as soil layers, and even leaves stones behind) and leave the old sand settings untouched. The occurrence of "rock" is proportional to the number of types of sand I change, and there are even map squares with 4 layers of "rock" and no other soil layers- Elvenchakra 20:47, 13 September 2010 (UTC)