- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31 Talk:Raw file"
(→new things: new section) |
|||
Line 10: | Line 10: | ||
== new things == | == new things == | ||
− | will the game accept new creature raws that have a new [CREATURE:*] tag? (I'm using preexisting .txt files) | + | will the game accept new creature raws that have a new [CREATURE:*] tag? (I'm using preexisting .txt files)[[User:1337 w0n|1337 w0n]] 18:55, 14 September 2010 (UTC) |
+ | for example: i am making a kind of bronze colossus that uses adamantine ("adamantine wonder") |
Revision as of 18:55, 14 September 2010
Impossible to change in-game?
I completely removed rhesus maques from the raws in ".\data\save\region3\raw\objects", yet nothing happened. I still have the corpses littered around my fortress.
Ah got it. Interesting that. The properties of remains are saved as-is and must be set by the raws on their death. --92.29.248.178 17:46, 11 April 2010 (UTC)
Further note: Tags can be changed. Removing [NOT_BUTCHERABLE] is an effective way of maying a corpse butcherable. --92.29.248.178 18:36, 11 April 2010 (UTC)
Article adapted from the old version. --Eagle0600 15:09, 4 April 2010 (UTC
new things
will the game accept new creature raws that have a new [CREATURE:*] tag? (I'm using preexisting .txt files)1337 w0n 18:55, 14 September 2010 (UTC) for example: i am making a kind of bronze colossus that uses adamantine ("adamantine wonder")