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Difference between revisions of "v0.31:Gypsum plaster"

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{{Quality|Fine}}
 
{{Quality|Fine}}
 
{{av}}
 
{{av}}
Plaster powder is produced at a {{L|kiln}} or {{L|magma kiln}} from {{L|gypsum}}, {{L|alabaster}}, {{L|selenite}} or {{L|satinspar}} and an empty {{L|bag}}. The production of plaster powder requires the {{L|Furnace Operating}} skill.
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Gypsum plaster powder is produced at a {{L|kiln}} or {{L|magma kiln}} from {{L|gypsum}}, {{L|alabaster}}, {{L|selenite}}, or {{L|satinspar}} (but '''not''' {{L|anhydrite}}) and an empty {{L|bag}}. The production of gypsum plaster powder requires the {{L|Furnace Operating}} skill. It is used in the production of {{L|plaster cast}}s, an item used by doctors to immobilize the broken bones of injured dwarves.
It is used in the production of {{L|plaster cast}}s, an item used by doctors to immobilize the broken bones of injured dwarves.
 
  
To store it in a hospital, create a stockpile with furniture/siege ammo enabled, then select "boxes and bags" under type. Also select the material your bags are made from like cloth and/or leather (or just permit all materials). Don't forget to permit all qualities too. If you made a similar stockpile near your kiln to supply it with empty bags you'll likely discover that it contains bags filled with plaster too.
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To store it in a hospital, create a stockpile with furniture/siege ammo enabled, then select "boxes and bags" under type. Also select the material your bags are made from like cloth and/or leather (or just permit all materials). Don't forget to permit all qualities too. If you made a similar stockpile near your kiln to supply it with empty bags you'll likely discover that it contains bags filled with plaster too. The "Sand Bag" option (toggled with {{K|u}}) does not affect plaster bags.
The "Sand Bag" option (toggled with u) does not affect plaster bags.
 
  
 
Gypsum plaster is listed under "stones" but you don't need to have this selected (as it normally only appears in-game inside of bags).
 
Gypsum plaster is listed under "stones" but you don't need to have this selected (as it normally only appears in-game inside of bags).
  
It should be noted that even with a stockpile of plaster bags right in the middle of your hospital zone the hospital info page still lists that none is present. Obviously it should be automatically stored inside containers like cloth, thread, crutches and splints are but this is bugged.
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It should be noted that even with a stockpile of plaster bags right in the middle of your hospital zone, the hospital info page still lists that none is present. Obviously it should be automatically stored inside containers like cloth, thread, crutches and splints are but this is bugged.{{version|0.31.13}}
  
 
{{gamedata}}
 
{{gamedata}}

Revision as of 21:27, 15 September 2010

This article is about an older version of DF.

Gypsum plaster powder is produced at a Template:L or Template:L from Template:L, Template:L, Template:L, or Template:L (but not Template:L) and an empty Template:L. The production of gypsum plaster powder requires the Template:L skill. It is used in the production of Template:Ls, an item used by doctors to immobilize the broken bones of injured dwarves.

To store it in a hospital, create a stockpile with furniture/siege ammo enabled, then select "boxes and bags" under type. Also select the material your bags are made from like cloth and/or leather (or just permit all materials). Don't forget to permit all qualities too. If you made a similar stockpile near your kiln to supply it with empty bags you'll likely discover that it contains bags filled with plaster too. The "Sand Bag" option (toggled with u) does not affect plaster bags.

Gypsum plaster is listed under "stones" but you don't need to have this selected (as it normally only appears in-game inside of bags).

It should be noted that even with a stockpile of plaster bags right in the middle of your hospital zone, the hospital info page still lists that none is present. Obviously it should be automatically stored inside containers like cloth, thread, crutches and splints are but this is bugged.v0.31.13