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Difference between revisions of "v0.31 Talk:Civilization"
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:It's quite possible you were on an island and didn't notice. Dwarves will show up anywhere you embark - everybody else requires a land connection. I've noticed that, on Medium maps at least, the humans tend to destroy or outbreed any goblin or elven civilizations. Took a bit of effort to find a map that had all three (with actual goblins and elves in the civs), and on it there's one island with nobody, and one island with just humans and dwarves. Big islands, too, we're talking a total of two-thirds of the land area between them. The remainder has humans/goblins/elves, but no dwarves present.<br /> | :It's quite possible you were on an island and didn't notice. Dwarves will show up anywhere you embark - everybody else requires a land connection. I've noticed that, on Medium maps at least, the humans tend to destroy or outbreed any goblin or elven civilizations. Took a bit of effort to find a map that had all three (with actual goblins and elves in the civs), and on it there's one island with nobody, and one island with just humans and dwarves. Big islands, too, we're talking a total of two-thirds of the land area between them. The remainder has humans/goblins/elves, but no dwarves present.<br /> | ||
:As far as I know, if they're present on the Neighbors screen during embark, then they'll try to interact with you, as per their relationship with your parent civ. So yeah, expect an elven caravan in late spring of the second year, a human caravan in late summer, and goblin thieves to start showing up at around that time too. --[[User:DeMatt|DeMatt]] 06:23, 27 June 2010 (UTC) | :As far as I know, if they're present on the Neighbors screen during embark, then they'll try to interact with you, as per their relationship with your parent civ. So yeah, expect an elven caravan in late spring of the second year, a human caravan in late summer, and goblin thieves to start showing up at around that time too. --[[User:DeMatt|DeMatt]] 06:23, 27 June 2010 (UTC) | ||
− | + | ==Lack of Civilizations== | |
+ | Whenever I generate a world there is nobody left but Elves, Goblins and Kobolds. In a small map I somehow managed to generate Gremlins in place of Kobolds but the hole game is screw pumped. A goblin caravan arrived and got angry with the caged bear I tried to sell them, A Kobold tried to steal a child and then a Kobold raiding party attacked my fort soon after and my Dwarves use the same sprite as Elves and it even says "Elf" in Runesmith. This happened in worlds generated to 5050, 1050 and 150 years. Please help. [[User:NobodyPro|NobodyPro]] 12:12, 29 September 2010 (UTC) | ||
==kobold civilizations== | ==kobold civilizations== | ||
Do kobolds still live in caves? I haven't found any in any of the many caves I visited as an adventurer. --[[User:Overspeculated|Overspeculated]] 14:55, 13 September 2010 (UTC) | Do kobolds still live in caves? I haven't found any in any of the many caves I visited as an adventurer. --[[User:Overspeculated|Overspeculated]] 14:55, 13 September 2010 (UTC) |
Revision as of 12:12, 29 September 2010
There is also sometimes an Unnamed civilization, such as "Unnamed Amphibian man civilization" in DF2010. Don't yest have any info on it. I have a screenshot but nowhere to upload it to. --Bungler 03:05, 30 June 2010 (UTC)
- there is. and there should probably be a little sub-section to state this; it's quite spooky seeing "unnamed amphibian man civilisation" for the first time.. lol. what are the different kinds of them anyone has seen? perhaps a list (or atleast a couple of examples) of different 'unnamed civs' would be good?--DJ Devil 12:19, 21 June 2010 (UTC)
- i shall start
- amphibian man
- serpent man
- cave swallow man
Animal civilizations are the only ones to spawn underground.
What happends if you add the cavern biome tag to a civ? Will it make towns underground? --Niggy 18:10, 4 June 2010 (UTC)
- Cave fish man can also be added to the list. Poor buggers with wooden weapons. Usually destroyed by angry forgotten beasts by year 3.
lack of surrounding civilisations
how come i can never find a suitable location with anything other than dwarven civilisations surrounding me? even after multiple restarts? well.. that and the occasional 'unnamed amphibian man civilisation', which seems pretty useless. is there something really obvious i keep missing? i even check before i embark that human, elven and goblin civs are there, but none of them ever show up when i start the game, and hit the 'show [c]ivilisations' button - it only shows the dwarven one my outpost was created from :/ why is this? and how can i ensure i get a site with them all there?--DJ Devil 15:11, 22 June 2010 (UTC)
- They don't show until they interact with you - humans and elves, by sending a caravan, while goblins send a kidnapper or an ambush squad. --DeMatt 16:01, 22 June 2010 (UTC)
i see.. and does that always happen? or do sometimes they not bother? 'cause my last fort became awfully stale with no humans, elves or goblins around.. :( granted, i didnt pay much attention to who was listed when i started (hence i'm checking religiously now), but i wasnt in an extreme place where none of them could possibly be.--DJ Devil 16:24, 22 June 2010 (UTC)
- It's quite possible you were on an island and didn't notice. Dwarves will show up anywhere you embark - everybody else requires a land connection. I've noticed that, on Medium maps at least, the humans tend to destroy or outbreed any goblin or elven civilizations. Took a bit of effort to find a map that had all three (with actual goblins and elves in the civs), and on it there's one island with nobody, and one island with just humans and dwarves. Big islands, too, we're talking a total of two-thirds of the land area between them. The remainder has humans/goblins/elves, but no dwarves present.
- As far as I know, if they're present on the Neighbors screen during embark, then they'll try to interact with you, as per their relationship with your parent civ. So yeah, expect an elven caravan in late spring of the second year, a human caravan in late summer, and goblin thieves to start showing up at around that time too. --DeMatt 06:23, 27 June 2010 (UTC)
Lack of Civilizations
Whenever I generate a world there is nobody left but Elves, Goblins and Kobolds. In a small map I somehow managed to generate Gremlins in place of Kobolds but the hole game is screw pumped. A goblin caravan arrived and got angry with the caged bear I tried to sell them, A Kobold tried to steal a child and then a Kobold raiding party attacked my fort soon after and my Dwarves use the same sprite as Elves and it even says "Elf" in Runesmith. This happened in worlds generated to 5050, 1050 and 150 years. Please help. NobodyPro 12:12, 29 September 2010 (UTC)
kobold civilizations
Do kobolds still live in caves? I haven't found any in any of the many caves I visited as an adventurer. --Overspeculated 14:55, 13 September 2010 (UTC)