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Difference between revisions of "v0.31:Fire"
m (Added a minor clarification that dragonfire is different from normal fire and can set things on fire.) |
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*{{L|Magma}} can and will burn anything flammable it touches. However, any item set alight by this method will likely just be doused in magma until it is completely destroyed. | *{{L|Magma}} can and will burn anything flammable it touches. However, any item set alight by this method will likely just be doused in magma until it is completely destroyed. | ||
*Some Demons and Forgotten Beasts can breath fire/throw fireballs, too. | *Some Demons and Forgotten Beasts can breath fire/throw fireballs, too. | ||
+ | *[[Megabeasts]] can be composed out of flames, spreading fires (and [fun]) in their path. | ||
Note that it is currently difficult to safely start (and then control) a fire. Fire is most easily started by either [[magma]] or a fire breathing attack. A area enclosed by [[water]], metal, stone or Z-level diffrence can be used to start a fire which can be used as a way to increasing [[fps]] by removing objects or it can be used as part of a complex trap trough this may lead to [[fun]] when something comes out burning which then sets the rest of the fort on fire. Players of modded DF can have fire-breathing (fire spell casting) [[goblin]] castes. | Note that it is currently difficult to safely start (and then control) a fire. Fire is most easily started by either [[magma]] or a fire breathing attack. A area enclosed by [[water]], metal, stone or Z-level diffrence can be used to start a fire which can be used as a way to increasing [[fps]] by removing objects or it can be used as part of a complex trap trough this may lead to [[fun]] when something comes out burning which then sets the rest of the fort on fire. Players of modded DF can have fire-breathing (fire spell casting) [[goblin]] castes. | ||
Fire does not spread up or down z-levels by itself. The only way for a fire to move from one z-level to another is if something mobile (such as a !!{{L|Dwarf}}!!) catches on fire and then moves up or down. Digging channels, therefore, is one way to stop the spread of fire in fortress mode. Walls with trapped passages block the fire too. Trees and shrubs will not catch fire, but you can set them on fire in Adventure Mode. | Fire does not spread up or down z-levels by itself. The only way for a fire to move from one z-level to another is if something mobile (such as a !!{{L|Dwarf}}!!) catches on fire and then moves up or down. Digging channels, therefore, is one way to stop the spread of fire in fortress mode. Walls with trapped passages block the fire too. Trees and shrubs will not catch fire, but you can set them on fire in Adventure Mode. |
Revision as of 08:39, 11 October 2010
This article is about an older version of DF. |
Fire, like its real-life counterpart, is an immensely destructive force. In-game, entities on the map which are on fire flash red and yellow. In item lists, anything which is on fire will also be surrounded by exclamation marks, like !!THIS!!. Fire will burn anything it touches, with the exception of stones, metals, and water.
A few ways in which fires can be started:
- Template:Ls breathe dragonfire, which can set things on fire, at anything hostile they see, the fire spreads out in a conical shape, and burns anything it touches.
- A Template:L can throw fireballs, which may set things alight.
- Template:L can and will burn anything flammable it touches. However, any item set alight by this method will likely just be doused in magma until it is completely destroyed.
- Some Demons and Forgotten Beasts can breath fire/throw fireballs, too.
- Megabeasts can be composed out of flames, spreading fires (and [fun]) in their path.
Note that it is currently difficult to safely start (and then control) a fire. Fire is most easily started by either magma or a fire breathing attack. A area enclosed by water, metal, stone or Z-level diffrence can be used to start a fire which can be used as a way to increasing fps by removing objects or it can be used as part of a complex trap trough this may lead to fun when something comes out burning which then sets the rest of the fort on fire. Players of modded DF can have fire-breathing (fire spell casting) goblin castes.
Fire does not spread up or down z-levels by itself. The only way for a fire to move from one z-level to another is if something mobile (such as a !!Template:L!!) catches on fire and then moves up or down. Digging channels, therefore, is one way to stop the spread of fire in fortress mode. Walls with trapped passages block the fire too. Trees and shrubs will not catch fire, but you can set them on fire in Adventure Mode.