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Difference between revisions of "v0.31:Room"
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Rooms can not span z-levels; when you define a room it can only be on a single level. | Rooms can not span z-levels; when you define a room it can only be on a single level. | ||
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+ | == Quality == | ||
+ | Most dwarves don't have high expectations when it comes to rooms. A communal dining room and a communal dormitory is enough for the general populace. | ||
+ | <br /> | ||
+ | Nobles on the other hand, require specific rooms, often being an exact size and containing an exact number of [[Furniture]]. | ||
+ | <br /> | ||
+ | Admins and Nobles without proper rooms will not function at their full capacity. |
Revision as of 06:45, 14 October 2010
This article is about an older version of DF. |
What is a room?
The answer is not as obvious as it seems. A chamber with a Template:L in it is not yet a Template:L; you have to select the Template:L and define a bedroom from it. The functional room, as the game understands it, is not defined by Template:Ls and Template:Ls; it is a Template:L extending out from a piece of Template:L (in our example, the bed) that defines the room, created when the room is defined from that piece of furniture. Everything covered by that zone is considered part of the room, and will contribute to both the room's Template:L and its effectiveness. This zone does not need to extend to the walls. It is well possible to define several such rooms in one actual enclosed space; they may even overlap, although this comes at a penalty to the room's value.
Rooms can also be assigned to specific Template:L (to satisfy a Template:L requirements, for instance). Unassigned bedrooms will be spontaneously claimed by individual dwarves not already possessing a bedroom. Married couples will share a bedroom (except for some nobles). Once the Template:L starts, dwarves will have to pay rent for their bedrooms.
Creating rooms
To create a room, you must first have built something capable of supporting a room from the build menu, such as a Template:L or Template:L. Then you must select the completed item in question with the q command and choose to create a room. The room's radius extends outward in a rectangle, but will stop when it hits walls or external Template:Ls. If you first build the door to create a closed space, then the game will define the room so you won't need to resize it unless it is very big.
If you want to have a door dividing a single, defined room into multiple areas without blocking the room's zone, you can set the door to "internal" in the door's q menu. Rooms do not have to be blocked off on all sides, and can even overlap, but for various reasons you will usually want to avoid overlapping rooms and give them proper boundaries.
In general, you only need to define a room from one object in the room. For instance, a communal Template:L is defined from one table -- just give the room a large enough radius to cover the whole space.
Rooms can not span z-levels; when you define a room it can only be on a single level.
Quality
Most dwarves don't have high expectations when it comes to rooms. A communal dining room and a communal dormitory is enough for the general populace.
Nobles on the other hand, require specific rooms, often being an exact size and containing an exact number of Furniture.
Admins and Nobles without proper rooms will not function at their full capacity.