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Difference between revisions of "v0.31:Glass"
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== Bugs == | == Bugs == | ||
− | Making raw crystal glass or crystal glass items is currently not functional. Despite rough rock crystals being available, the game will announce 'Needs glass-making rough gems'.{{version|0.31.03}} | + | Making raw crystal glass or crystal glass items is currently not functional. Despite rough rock crystals being available, the game will announce 'Needs glass-making rough gems'.{{version|0.31.03}} [http://bay12games.com/dwarves/mantisbt/view.php?id=1498 Bug tracker] |
While glass can be used to make trap components, they seem to not be able to penetrate even base quality clothing, though they will still cause tired status. This may be due to the glass materials failing to initialize [MAX_EDGE], resulting in it often being equal to zero. {{version|0.31.12}} | While glass can be used to make trap components, they seem to not be able to penetrate even base quality clothing, though they will still cause tired status. This may be due to the glass materials failing to initialize [MAX_EDGE], resulting in it often being equal to zero. {{version|0.31.12}} |
Revision as of 10:15, 25 October 2010
This feature has one or more outstanding bugs. Please view the Bugs section for details. |
This article is about an older version of DF. |
Glass is produced at the Template:L using Template:L with either Template:L (green glass), Template:L and Template:L (clear glass), or Template:L and pearlash (crystal glass). A Template:L can also be used, in which case no fuel is required. Raw glass (of all three types) can now be acquired from some Template:L caravans.
Glass is valued based on the difficulty in making it, with green glass being the lowest value and crystal glass being the highest.
Uses
Glass may be used to produce most things that can be produced at a Template:L, with the exception of beds, medical supplies, training weapons, and possibly other things. In addition, it may be used to produce Template:L. These, especially ones made of green glass, are excellent practice for aspiring jewelers (and their production provides experience for Template:L). Glass can also be shaped into Template:Ls which can be used to build Template:Ls and Template:Ls. Glass trap components can be made, though they are woefully ineffective (see below).v0.31.14
For more information on the use of glass, see the Template:L page.
Bugs
Making raw crystal glass or crystal glass items is currently not functional. Despite rough rock crystals being available, the game will announce 'Needs glass-making rough gems'.v0.31.03 Bug tracker
While glass can be used to make trap components, they seem to not be able to penetrate even base quality clothing, though they will still cause tired status. This may be due to the glass materials failing to initialize [MAX_EDGE], resulting in it often being equal to zero. v0.31.12
Glass and Magma
It is currently unknown if glass still behaves oddly with Template:L, and this needs to be confirmed. In the previous version, certain glass items would melt and others would not.
Through memory hacking, the material properties of each type of glass have been determined; for convenience, they are provided below as inorganic material definitions:
Raws |
---|
[INORGANIC:GLASS_GREEN]
[STATE_NAME_ADJ:SOLID:green glass]
[STATE_NAME_ADJ:SOLID_POWDER:ground green glass]
[STATE_NAME_ADJ:LIQUID:molten green glass]
[STATE_NAME_ADJ:GAS:boiling green glass]
[DISPLAY_COLOR:2:2:0]
[MATERIAL_VALUE:2]
[SPEC_HEAT:700]
[MELTING_POINT:13600]
[BOILING_POINT:16000]
[SOLID_DENSITY:2600]
[LIQUID_DENSITY:2240]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:10000]
[SHEAR_FRACTURE:10000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0] |
Raws |
---|
[INORGANIC:GLASS_CLEAR]
[STATE_NAME_ADJ:SOLID:clear glass]
[STATE_NAME_ADJ:SOLID_POWDER:ground clear glass]
[STATE_NAME_ADJ:LIQUID:molten clear glass]
[STATE_NAME_ADJ:GAS:boiling clear glass]
[DISPLAY_COLOR:3:3:0]
[MATERIAL_VALUE:5]
[SPEC_HEAT:700]
[MELTING_POINT:13600]
[BOILING_POINT:16000]
[SOLID_DENSITY:2600]
[LIQUID_DENSITY:2240]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:10000]
[SHEAR_FRACTURE:10000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0] |
Raws |
---|
[INORGANIC:GLASS_CRYSTAL]
[STATE_NAME_ADJ:SOLID:crystal glass]
[STATE_NAME_ADJ:SOLID_POWDER:ground crystal glass]
[STATE_NAME_ADJ:LIQUID:molten crystal glass]
[STATE_NAME_ADJ:GAS:boiling crystal glass]
[DISPLAY_COLOR:7:7:1]
[MATERIAL_VALUE:10]
[SPEC_HEAT:700]
[MELTING_POINT:13600]
[BOILING_POINT:16000]
[SOLID_DENSITY:2600]
[LIQUID_DENSITY:2240]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:10000]
[SHEAR_FRACTURE:10000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0] |