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Difference between revisions of "v0.31 Talk:Contaminant"
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On the page, it first says water does not appear to move mud. Then it says that flowing water will frequently redistribute mud. I'm playing the game right now, and I see NO signs of mud being moved in the slightest. Unless anyone can give a solid explanation, I'm editing the page to state that water does not redistribute mud. --Kydo 07:07, 29 November 2010 (UTC) | On the page, it first says water does not appear to move mud. Then it says that flowing water will frequently redistribute mud. I'm playing the game right now, and I see NO signs of mud being moved in the slightest. Unless anyone can give a solid explanation, I'm editing the page to state that water does not redistribute mud. --Kydo 07:07, 29 November 2010 (UTC) | ||
:: Flood a room. Let it dry. Examine how much mud is on each tile: a dusting, a pile? Now flood it again. Re-examine the tiles. You will find things have changed. [[User:GhostDwemer|GhostDwemer]] 20:17, 29 November 2010 (UTC) | :: Flood a room. Let it dry. Examine how much mud is on each tile: a dusting, a pile? Now flood it again. Re-examine the tiles. You will find things have changed. [[User:GhostDwemer|GhostDwemer]] 20:17, 29 November 2010 (UTC) | ||
− | ::: I believe we have some pretty solid information on this over in Well's talk page. Would you agree to copying DeMatt's information here? | + | ::: I believe we have some pretty solid information on this over in Well's talk page. Would you agree to copying DeMatt's information here? Also, I've been wondering, under what conditions would my well's reservoir run out? I use a gravity-fed aqueduct with depressurization at the reservoir's entrance, ensuring it's always full without overflowing. The only reason I can see for a well to go dry, is if one neglects to refill it, or if it's built over a murky pool. --Kydo 03:25, 30 November 2010 (UTC) |
==Initial Discussions== | ==Initial Discussions== |
Revision as of 03:25, 30 November 2010
Contradictions in regards to mud
On the page, it first says water does not appear to move mud. Then it says that flowing water will frequently redistribute mud. I'm playing the game right now, and I see NO signs of mud being moved in the slightest. Unless anyone can give a solid explanation, I'm editing the page to state that water does not redistribute mud. --Kydo 07:07, 29 November 2010 (UTC)
- Flood a room. Let it dry. Examine how much mud is on each tile: a dusting, a pile? Now flood it again. Re-examine the tiles. You will find things have changed. GhostDwemer 20:17, 29 November 2010 (UTC)
- I believe we have some pretty solid information on this over in Well's talk page. Would you agree to copying DeMatt's information here? Also, I've been wondering, under what conditions would my well's reservoir run out? I use a gravity-fed aqueduct with depressurization at the reservoir's entrance, ensuring it's always full without overflowing. The only reason I can see for a well to go dry, is if one neglects to refill it, or if it's built over a murky pool. --Kydo 03:25, 30 November 2010 (UTC)
- Flood a room. Let it dry. Examine how much mud is on each tile: a dusting, a pile? Now flood it again. Re-examine the tiles. You will find things have changed. GhostDwemer 20:17, 29 November 2010 (UTC)
Initial Discussions
This is just a quick start so the page exists. I'll be adding a lot more information as I figure out more of the details of contaminants. Doctorzuber 08:33, 11 April 2010 (UTC)
- Still very nice. And using this systems helps if you want to irrigiate a place. Make a pool of mud and order your dwarves to move around it. It should work, I haven't tested it.--Niggy 17:47, 5 June 2010 (UTC)
Found this:
--Greycat 01:57, 27 July 2010 (UTC)
Isn't sand a contaiminant? I've found a pile of it where my dwarves wash themselves, along with the multiple kinds of blood and some pus.
- Any material generated during a cave-in counts as a contaminant. --Quietust 18:25, 15 October 2010 (UTC)