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Difference between revisions of "v0.31:Undead"

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Undead refers to either a zombie or skeletal form of a creature. These occur naturally in {{L|biome|evil}} areas. It is also possible to produce these forms in the {{L|arena}}.  
 
Undead refers to either a zombie or skeletal form of a creature. These occur naturally in {{L|biome|evil}} areas. It is also possible to produce these forms in the {{L|arena}}.  
  

Revision as of 03:00, 13 January 2011

This article is about an older version of DF.

Undead refers to either a zombie or skeletal form of a creature. These occur naturally in Template:L areas. It is also possible to produce these forms in the Template:L.

Zombies

Zombie is an undead form that are possible on most creatures. Zombies produce a rotting corpse rather than a normal corpse when they die. Also, they do not bleed, so it can be difficult to properly dispose of them.

Skeletons

Skeleton is an undead form far more restrictive than zombie. They require the creature to have a bone structure, so creatures like Template:L cannot have a skeletal form. Skeletons produce a skeleton rather than a normal corpse when they die.

Skeletons are really tough, bring a slicing weapon of some sort if you expect to fight skeletons. Alternatively - copper bolts seem to usually kill a large skeleton in 1 hit to a finger. It takes about 5-10 bone bolts to kill a horse-sized skeleton.

Health Point System

Undead have a health point system. In Toady's words: "Undead aren't quite where they need to be yet (skeletons in particular still don't understand how the skull and spine should be holding them together), but they are more killable in this version. Since they don't make sense in the first place, there's a sort of hitpoint system for them now that'll get them dead eventually if you don't break them apart, though punching a skeleton to death takes a long time in this system (...) The undead HP will be revisited once the undead have more of a basis in the underlying reality. (...)"