- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Location"
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− | Searching for a good '''location''' for your fortress is extremely important. If you neglect this you may find your dwarves dying off | + | Searching for a good '''location''' for your fortress is extremely important. If you neglect this you may find your {{L|dwarves}} dying off |
from dehydration, starvation or the other dangers that lurk about. | from dehydration, starvation or the other dangers that lurk about. | ||
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Depending on what type of fortress you are trying to build, you can choose a wide variety of locations. | Depending on what type of fortress you are trying to build, you can choose a wide variety of locations. | ||
− | For example a location with a volcano is good if you don't want to pump magma to the surface, but still want to use it in constructions. Streams are good for generating power. Aquifers present problems for some people, but others utilize them. Freezing temperatures allow for water traps to be used creatively. Likewise, in scorching environments, uncovering water will result in fast evaporation for creative entrances and traps. | + | For example a location with a {{L|volcano}} is good if you don't want to pump {{L|magma}} to the surface, but still want to use it in constructions. Streams are good for generating power. Aquifers present problems for some people, but others utilize them. Freezing temperatures allow for water {{L|traps}} to be used creatively. Likewise, in scorching environments, uncovering water will result in fast evaporation for creative entrances and traps. |
Before you choose a location, remember that: with the new versions all layers have magma and many have underground water. | Before you choose a location, remember that: with the new versions all layers have magma and many have underground water. |
Revision as of 19:07, 30 January 2011
This article is about an older version of DF. |
Searching for a good location for your fortress is extremely important. If you neglect this you may find your Template:L dying off from dehydration, starvation or the other dangers that lurk about.
An ideal location includes:
- A location that lacks an Template:L. (If the location is freezing, it may not matter, and perhaps even be useful)
- A fresh water source like Template:L or Template:L.
- A Template:L that isn't extremely hot or cold.
- A Template:L to provide Template:L and Template:L ore.
- A Template:L material for making Template:L. Ideally, this would be a sedimentary flux layer (Template:L, Template:L, or Template:L), though Template:L (which is metamorphic) will also suffice.
- A non-evil biome
- An area with an abundance of Template:L.
Depending on what type of fortress you are trying to build, you can choose a wide variety of locations.
For example a location with a Template:L is good if you don't want to pump Template:L to the surface, but still want to use it in constructions. Streams are good for generating power. Aquifers present problems for some people, but others utilize them. Freezing temperatures allow for water Template:L to be used creatively. Likewise, in scorching environments, uncovering water will result in fast evaporation for creative entrances and traps.
Before you choose a location, remember that: with the new versions all layers have magma and many have underground water.