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Difference between revisions of "v0.31:Body detail plan token"
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Revision as of 04:45, 23 February 2011
This article is about an older version of DF. |
Token | Arguments | Description |
---|---|---|
ADD_MATERIAL |
|
Adds a new material to the creature based on the specified template and assigned to the specified identifier. |
ADD_TISSUE |
|
Adds a new tissue to the creature based on the specified template and assigned to the specified identifier. |
BODY_DETAIL_PLAN | Begins defining a body detail plan for use in creature raws | |
BP_LAYERS |
etc... |
Defines a series of tissue layers. Alternatively to specifying a tissue, variable arguments can be entered (numbered arbitrarily) to be filled with tissues when the plan is called in the creature entry. Note that this token allows for the specification of tissue thickness, which otherwise cannot be done without adjusting the base tissue template or defining a tissue from scratch.[Verify] |
BP_LAYERS_OVER | Works like BP_LAYERS, but defines layers over existing layers? | |
BP_LAYERS_UNDER | Works like BP_LAYERS, but defines layers under existing layers?
| |
BP_POSITION |
|
Defines a position for the specified body part (the nose is assigned the position FRONT, as it's on the front of the face). This has some effects on combat, attacks and the like. Valid position tokens are FRONT, BACK, SIDES, TOP and BOTTOM. |
BP_RELATION |
|
Defines a positional relationship between one body part and another (the right eyelid is AROUND the right eye with coverage 50, as it only partially covers the eye). This has some effects on combat, attacks and the like. Valid relation tokens are AROUND, SURROUNDED_BY, ABOVE, BELOW, IN_FRONT, BEHIND, CLEANS, and CLEANED_BY. The lattermost two tokens are used when specifying parts that clean each other (such as eyelids to eyes). |
BP_RELSIZE |
|
Defines a relsize for the selected body part for the current body detail plan |