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Difference between revisions of "40d:Mud"
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− | '''Mud''' is created by covering a {{L|floor}} tile with {{L|water}} and then letting the water evaporate. Creating mud is essential to growing {{L|subterranean}} {{L| | + | '''Mud''' is created by covering a {{L|floor}} tile with {{L|water}} and then letting the water evaporate. Creating mud is essential to growing {{L|subterranean}} {{L|crop}}s in {{L|stone}} layers - when farming on {{L|soil}}, above ground or underground, no mud is necessary. The most common sources for mud are the results of {{L|irrigation}} and draining {{L|water}} sources. |
− | If an {{L|underground | + | If an {{L|underground river}} or {{L|underground pool}} has been revealed, muddy tiles that are {{DFtext|Subterranean|#808080}} will spontaneously grow {{L|tower-cap}} {{L|tree}}s and {{L|shrub}}s. Like trees and shrubs that grow on {{L|grass}}, these can be harvested and will yield {{L|wood}} and {{L|subterranean crop}}s. |
− | Building a dirt {{L|road}} over muddy soil will remove the mud quite quickly. Placing a building on a muddy tile will also clear away mud, even if the tile was smoothed and/or engraved stone - {{L| | + | Building a dirt {{L|road}} over muddy soil will remove the mud quite quickly. Placing a building on a muddy tile will also clear away mud, even if the tile was smoothed and/or engraved stone - {{L|statue}}s work well for this, though {{L|animal trap}}s can be placed on any walkable tile, including stairs and ramps. Building a {{L|construction}} or a paved {{L|road}} will also remove mud, but has the disadvantage of destroying engravings and unsmoothing the floor as well as changing any mineral floors to the current layer stone. |
In {{L|adventurer mode}}, mud objects which you can pick up from muddy tiles are edible, but only if you are very hungry. | In {{L|adventurer mode}}, mud objects which you can pick up from muddy tiles are edible, but only if you are very hungry. |
Revision as of 15:57, 21 March 2011
This article is about an older version of DF. |
Mud is created by covering a Template:L tile with Template:L and then letting the water evaporate. Creating mud is essential to growing Template:L Template:Ls in Template:L layers - when farming on Template:L, above ground or underground, no mud is necessary. The most common sources for mud are the results of Template:L and draining Template:L sources.
If an Template:L or Template:L has been revealed, muddy tiles that are Subterranean will spontaneously grow Template:L Template:Ls and Template:Ls. Like trees and shrubs that grow on Template:L, these can be harvested and will yield Template:L and Template:Ls.
Building a dirt Template:L over muddy soil will remove the mud quite quickly. Placing a building on a muddy tile will also clear away mud, even if the tile was smoothed and/or engraved stone - Template:Ls work well for this, though Template:Ls can be placed on any walkable tile, including stairs and ramps. Building a Template:L or a paved Template:L will also remove mud, but has the disadvantage of destroying engravings and unsmoothing the floor as well as changing any mineral floors to the current layer stone.
In Template:L, mud objects which you can pick up from muddy tiles are edible, but only if you are very hungry.