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Difference between revisions of "v0.31:Glass industry"
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{{quality|Masterwork|04:13, 15 October 2010 (UTC)}}{{av}} | {{quality|Masterwork|04:13, 15 October 2010 (UTC)}}{{av}} | ||
− | The '''Glass Industry''' is an extremely versatile source of items. Everything from {{L|trade | + | The '''Glass Industry''' is an extremely versatile source of items. Everything from {{L|trade good}}s to {{L|furniture}} to low value {{L|glass}} {{L|gem}}s to {{L|block}}s to {{L|trap component}}s can be made from glass, making {{L|Glassmaker}}s an extremely useful profession. |
=Producing glass= | =Producing glass= |
Revision as of 00:45, 22 March 2011
This article is about an older version of DF. |
The Glass Industry is an extremely versatile source of items. Everything from Template:Ls to Template:L to low value Template:L Template:Ls to Template:Ls to Template:Ls can be made from glass, making Template:Ls an extremely useful profession.
Producing glass
In order to produce Template:L in great quantities, your map should have Template:L. Sand is offered by Template:Ls, but very little can be acquired at a time. If you want a massive glass industry, check on your pre-Template:L map for sand layers.
To make items from glass, sand must first be gathered in Template:Ls using a task available at any Template:L, "Gather Sand". You must designate a Template:L from the (i)-menu that includes an accessible area of sand in order for this task to succeed.
Once you have one bag of sand you can order glass to be created at a furnace. A standard Template:L will consume one unit of Template:L per job; a Template:L uses no fuel.
Collecting sand
All types of glassmaking require at least a Template:L of Template:L. The "Collect Template:L" order at the glass furnace requires the "Template:L" labor, not glassmaking. The Collect Sand order does however still occupy the glass furnace, preventing glassmakers from working in it until it has been completed. Collecting sand is also a time consuming task, and glassmakers quickly become faster at making items then at gathering materials to the point that jobs are canceled as sand becomes scarce.
Collecting sand efficiently
There are two main ways around this problem, each with its own benefits and drawbacks.
Brute force
The fast, somewhat sloppy method is to build additional glass furnaces for the sole purpose of Template:Ling the Collect Sand order while others are used for actual glassmaking. Keep in mind that ordering glass goods through the Template:L will schedule jobs in your sand collection glass furnaces, which can get irritating and interfere with your balance of sand supplies and glassmaking orders. To avoid this, queue ten sand collection jobs and set them all to repeat. This will prevent new jobs from being assigned to the Template:L.
Benefits:
- This method will free up time for your glassmakers to focus on making glass items.
- It is possible to turn off all of your craftsdwarves' hauling labors and let your pack of otherwise useless Template:Ls do all the grunt work of filling Template:L.
Drawbacks:
- This method is hard to balance. Just when you think you have found an equilibrium between supply and demand, a legendary glassmaker goes to sleep and every bag is filled with sand during his absence, resulting in a cascade of canceled bag filling jobs. If you go too far the other way and order more bags than can be used, hundreds of surplus sand bags accumulate until you eventually run out of bags or tweak the balance again.
Slow and easy
The slightly slower but more controllable method of collecting sand efficiently. Assign each glass furnace to an individual glassmaker, and make sure that the dwarf's item hauling labor is turned on. Stagger work orders so the glassmaker hauls their own sand, then makes their item, then hauls their own sand.
Benefits:
- Orders can be set to repeat endlessly in the background with no oversight, which is particularly excellent when mass producing Template:L or Template:Ls.
- Usage of bags is set to a minimum, which frees Template:L and Template:L for other purposes.
Drawbacks:
- Tandem job orders like this mean that only five orders can be placed at a time, meaning that orders are placed most effectively as Template:Ls. A way around this is to set five different types of tandem orders and Template:L and unsuspend them as desired.
- This method is slower than the brute force method, and doesn't give your horde of idle dwarves anything to do.
- The manager can still be a burden with this system and ruin the balance of labors.
Varieties of glass
- Producing green glass requires only a bag of sand. Green glass items are Template:L twice as much as objects made from most Template:L, making it equivalent to cheap metals like Template:L and Template:L.
- Producing clear glass requires one bar of Template:L in addition to a bag of sand. Clear glass items are worth five times as much as items made from most stones, making it equivalent to metals like Template:L.
- Producing crystal glass requires no sand, but does require pearlash and rough Template:Ls, a Template:L which is not found on all maps. Cut rock crystals bought from Template:Ls will not work for producing crystal glass. Crystal glass is worth ten times as much as objects made from most stones, making it equivalent in value to metals like Template:L.
See also "Template:L" for a full discussion of the properties of glass items.
Glass Industry Flowchart
Glassmaking vs. masonry
There is considerable overlap between items produced from Template:L at a Template:L, and items produced from glass at glass furnaces. Template:Lry is easier to get running and will Template:L from your fortress. Glass produces items with a higher base Template:L (unless you make your masons use flux or Template:L), and using a Template:L allows you to make green glass objects without consuming anything but dwarven labor. Glass also provides a Template:L alternative, to prepare for magma-based projects before it's discovered or avoid stockpile micromanagement for the correct building materials.