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Difference between revisions of "v0.31:Mechanism"

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'''Mechanisms''' are created by a {{L|mechanic}} at a {{L|mechanic's workshop}} out of a stone, or at a {{L|forge}} from a bar (or {{L|Adamantine|3 wafers}}) of the same {{L|Metal#Weapon & Armor Quality|metals}} used to make weapons. In the forge, they are under the {{L|trap#Weapon_Trap|trap component}}s submenu. Making mechanisms at the forge requires the mechanic {{L|labor}}, unlike other trap components. While stone mechanisms can be made from any type of stone (even {{L|gypsum}} or {{L|talc}}, counterintuitive as it may be), metal mechanisms can only be made from weapons-grade metals ({{L|silver}}, {{L|copper}}, {{L|bronze}}, {{L|bismuth bronze}}, {{L|iron}}, {{L|steel}}, and {{L|adamantine}}).
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'''Mechanisms''' can be created by a {{L|Mechanic}} at a {{L|Mechanic's workshop}} out of a stone, or at a {{L|Metalsmith's forge}} from one item of certain metal bars, ('''{{L|silver}}, {{L|copper}}, {{L|bronze}}, {{L|bismuth bronze}}, {{L|iron}}, {{L|steel}}''');  (or {{L|Adamantine|'''three adamantine wafers'''}}). In the Metalsmith's forge menu they are found under {{L|trap#Weapon_Trap|trap component}}s. Making mechanisms at a forge requires the Mechanic {{L|labor}}. This is contrary to making other trap components. Stone mechanisms are made from any type of stone (even supposedly soft minerals as {{L|gypsum}} or {{L|talc}}). Metal mechanisms can only be made from Weapon-Grade metals.
  
Building {{L|trap}}s, {{L|lever}}s, {{L|pressure plate}}s, and {{L|gear assembly|gear assemblies}} requires one mechanism. Linking objects to a lever or pressure plate requires two mechanisms per linked item (one for the object, one for the lever). If you want to ever recover those mechanisms you need to deconstruct both the linked object and the lever.
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Building {{L|trap}}s, {{L|lever}}s, {{L|pressure plate}}s, and {{L|gear assembly|gear assemblies}} requires one mechanism. Linking objects to a lever or pressure plate requires two mechanisms per linked item, (one for the object, and one for the lever). If you wish to recover those mechanisms you do so by ordering the deconstruction of both the linked object and lever.
  
It is a {{L|mechanic}}'s job to install mechanisms. Mechanisms can be linked to objects at any distance.  
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{{L|Mechanic}} dwarves install mechanisms. Mechanisms can be linked to objects at any distance.  
  
Mechanisms make surprisingly good {{L|trade}} items, due to their high {{L|item value|base value}} of 30, but are heavy compared to {{L|craft}}s and so may not be a good trade good if {{L|wagon}}s can't access your {{L|trade depot}}, though this remains moot at the moment as caravans currently don't come with a wagon (confirmed bug). Since their value is higher than that of a {{L|statue}}, {{L|lever}}s and {{L|gear assembly|gear assemblies}} make good alternative room decorations.
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Mechanisms make surprisingly good {{L|trade}} items due to their high {{L|item value|base value}} of 30, but are heavily compared to {{L|craft}}s and may not be a good trade item in {{version|0.31.22}} as not {{L|wagon}}s, but Mules access your {{L|trade depot}}. Gear assemblies make good room alternative decorations as they have a greater base value than that of {{L|statue}}s and {{L|lever}}s.
  
Since mechanisms count as furniture, the jeweler's workshop action ''encrust furniture with [gem]'' can encrust mechanisms with gems instead of actual furniture.
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Mechanisms count as furniture. Because of this the {{L|Jeweler}}'s {{L|workshop}} job routine ''encrust furniture with [gem]'' may encrust mechanisms with gems instead of more useful furniture.
  
Mechanism quality determines the skill with which the weapon is "swung" or "fired" by the weapon trap, and affects all the rolls. [http://www.bay12games.com/forum/index.php?topic=14461.msg131214#msg131214]
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Mechanism {{L|quality}} determines the skill with which the weapon is "swung" or "fired" by the weapon trap, and affects all the rolls. [http://www.bay12games.com/forum/index.php?topic=14461.msg131214#msg131214] It does not affect how quickly a trap refires.
  
Mechanism quality does not affect how quickly a trap refires.
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Mechanisms for use in magma '''must be''' {{L|magma safe}}. Otherwise they will (burn, or melt), please {{Verify}}, which will cause the item they were linked to, to deconstruct.
 
 
Mechanisms for use with magma must be {{L|magma safe}}, otherwise they will melt and cause the object to which they were linked to deconstruct.
 

Revision as of 00:50, 25 March 2011

This article is about an older version of DF.

Mechanisms can be created by a Template:L at a Template:L out of a stone, or at a Template:L from one item of certain metal bars, (Template:L, Template:L, Template:L, Template:L, Template:L, Template:L); (or Template:L). In the Metalsmith's forge menu they are found under Template:Ls. Making mechanisms at a forge requires the Mechanic Template:L. This is contrary to making other trap components. Stone mechanisms are made from any type of stone (even supposedly soft minerals as Template:L or Template:L). Metal mechanisms can only be made from Weapon-Grade metals.

Building Template:Ls, Template:Ls, Template:Ls, and Template:L requires one mechanism. Linking objects to a lever or pressure plate requires two mechanisms per linked item, (one for the object, and one for the lever). If you wish to recover those mechanisms you do so by ordering the deconstruction of both the linked object and lever.

Template:L dwarves install mechanisms. Mechanisms can be linked to objects at any distance.

Mechanisms make surprisingly good Template:L items due to their high Template:L of 30, but are heavily compared to Template:Ls and may not be a good trade item in v0.31.22 as not Template:Ls, but Mules access your Template:L. Gear assemblies make good room alternative decorations as they have a greater base value than that of Template:Ls and Template:Ls.

Mechanisms count as furniture. Because of this the Template:L's Template:L job routine encrust furniture with [gem] may encrust mechanisms with gems instead of more useful furniture.

Mechanism Template:L determines the skill with which the weapon is "swung" or "fired" by the weapon trap, and affects all the rolls. [1] It does not affect how quickly a trap refires.

Mechanisms for use in magma must be Template:L. Otherwise they will (burn, or melt), please [Verify], which will cause the item they were linked to, to deconstruct.