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Difference between revisions of "v0.31:Skill"
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**certain professions require several skills. | **certain professions require several skills. | ||
**the same skill can be used by various professions. | **the same skill can be used by various professions. | ||
+ | **are increased by {{L|Preferences}}, but capped, so the dwarf will make items beyond it's skill level but won't affect the chances of making more high value items at the highest skill level. | ||
*'''{{L|Personality trait|Traits}}''': | *'''{{L|Personality trait|Traits}}''': | ||
− | ** | + | **can not be modified in-game.{{verify}} |
**affect which {{L|social skill}}s gain experience ''(if the dwarf has X trait it will not gain experience in X skill)'' at all. | **affect which {{L|social skill}}s gain experience ''(if the dwarf has X trait it will not gain experience in X skill)'' at all. | ||
**have other in-game effects that can be useful for certain professions. | **have other in-game effects that can be useful for certain professions. | ||
+ | **give {{L|thought}}s when performing certain activities. | ||
To summarize it goes like this: | To summarize it goes like this: | ||
Line 231: | Line 233: | ||
Since the same skills can be used by various professions, and the same {{L|attribute}}s are trained by various skills, this allows for {{L|cross-training}}. | Since the same skills can be used by various professions, and the same {{L|attribute}}s are trained by various skills, this allows for {{L|cross-training}}. | ||
− | Being {{L|Personality trait|traits}} the unmodifiable{{verify}}, | + | Being {{L|Personality trait|traits}} the unmodifiable{{verify}}, limiting factor on which skills can be learned or having useful effects, and certain professions requiring various skills, the need arises to: |
*avoid appointing a dwarf that will never learn a certain skill to a profession that uses it: | *avoid appointing a dwarf that will never learn a certain skill to a profession that uses it: | ||
**''appointing a {{L|Personality trait|straightforward}} dwarf as a {{L|broker}} will result in a {{L|consoler}}, non-{{L|flatterer}}, non-{{L|liar}} {{L|broker}}''. | **''appointing a {{L|Personality trait|straightforward}} dwarf as a {{L|broker}} will result in a {{L|consoler}}, non-{{L|flatterer}}, non-{{L|liar}} {{L|broker}}''. | ||
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The solution comes in the form of a nice sortable reference table: | The solution comes in the form of a nice sortable reference table: | ||
+ | |||
coming soon! work in progress... please don't delete hidden comments... ;) | coming soon! work in progress... please don't delete hidden comments... ;) | ||
<!-- | <!-- | ||
+ | |||
+ | There is a certain set of {{L|Social Skills}} that are relevant for a Broker, there are also certain {{L|Personality Traits}} that influence if experience is gained in the skill whatsoever, furthermore there are {{L|Soul Attributes}} that affect the Skills and other Skills that affect the same Attributes {{L|Cross Training}}, the ones relevant for a Broker are as follow: | ||
+ | |||
+ | The better match with the table Skills, Traits and Attributes the better Broker the Dwarf will be, try to avoid Traits that halt experience gain for a relevant Skill, otherwise time will be lost training a Dwarf that will never get better a that Skill. | ||
+ | |||
{| {{prettytable}} | {| {{prettytable}} | ||
|- style="background:#ddd" | |- style="background:#ddd" | ||
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! style="width:1em" | Body | ! style="width:1em" | Body | ||
! style="width:1em" | Soul | ! style="width:1em" | Soul | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|- | |- | ||
| rowspan="3" style="width:5em" | Administrator | | rowspan="3" style="width:5em" | Administrator | ||
Line 358: | Line 372: | ||
| Social Awareness | | Social Awareness | ||
|} | |} | ||
− | + | --> | |
==Skills first introduced in version 0.31.01== | ==Skills first introduced in version 0.31.01== |
Revision as of 17:19, 28 March 2011
This article is about an older version of DF. |
Skills are used by dwarves to accomplish almost every task. Higher skills allows dwarves to accomplish tasks more quickly, but also more effectively (for example mining and crafting). Using a skill will grant experience in that skill, allowing the dwarf to reach higher skill levels.
Skills now become rusty and eventually very rusty after a certain period of time. The exact effects of this are unknown, but skills remaining at "very rusty" for prolonged periods of time will gradually suffer permanent experience loss.
Skill levels are as follows:
- Dabbling
- Novice
- Adequate
- Competent
- Skilled
- Proficient
- Talented
- Adept
- Expert
- Professional
- Accomplished
- Great
- Master
- High Master
- Grand Master
- Legendary
Skill penalties
Dwarves that are Template:L will work slower and produce lower quality goods. For some tasks like wood cutting or furnace operating this is unimportant, but you may wish to halt construction of Template:L Template:Ls, or remove the designation on those diamond or native aluminum clusters if your Template:L or Template:L are famished and hollow-eyed from lack of sleep.
Skills
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|
|
|
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Skills, Attributes and Traits
- Skills:
- are trained by being used in some activity.
- train Template:Ls.
- the same Template:L can be trained by various skills.
- it's assumed that the skills also use some of the Template:Ls that they train.
- certain skills are required or important for certain Template:L, Template:L and civilian professions.
- certain professions require several skills.
- the same skill can be used by various professions.
- are increased by Template:L, but capped, so the dwarf will make items beyond it's skill level but won't affect the chances of making more high value items at the highest skill level.
- Template:L:
- can not be modified in-game.[Verify]
- affect which Template:Ls gain experience (if the dwarf has X trait it will not gain experience in X skill) at all.
- have other in-game effects that can be useful for certain professions.
- give Template:Ls when performing certain activities.
To summarize it goes like this:
Trait --> Skill <--> Attribute | ^ v | effect | | v '--> Profession
Since the same skills can be used by various professions, and the same Template:Ls are trained by various skills, this allows for Template:L.
Being Template:L the unmodifiable[Verify], limiting factor on which skills can be learned or having useful effects, and certain professions requiring various skills, the need arises to:
- avoid appointing a dwarf that will never learn a certain skill to a profession that uses it:
- appointing a Template:L dwarf as a Template:L will result in a Template:L, non-Template:L, non-Template:L Template:L.
- appoint a dwarf with an useful effect given by a Template:L to a profession that benefits from it:
- appointing an Template:L dwarf to an important job will result in Template:L.
- appointing an Template:L dwarf to Template:L will result in more Template:L bonuses.
The solution comes in the form of a nice sortable reference table:
coming soon! work in progress... please don't delete hidden comments... ;)
Skills first introduced in version 0.31.01
Combat:
Template:L, Template:L, Template:L, Template:L, Template:L, Template:L
Healthcare:
Template:L, Template:L, Template:L, Template:L, Template:L (stitching wounds), Template:L (this is for patients rather than doctors)
Other:
Template:L, Template:L, Template:L, Template:L, Template:L, Template:L,
Skills first observed in version 0.31.14
Combat:
Skills first introduced in version 0.31.19
Farming:
Template:L, Template:L, Template:L, Template:L
Crafting:
Template:L, Template:L, Template:L
Miner | |||||||
---|---|---|---|---|---|---|---|
Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Doctor | |||||||
Farmer | |||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf |
Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafter | ||||||
Engineer | |||||||
Administrator | |||||||
Military |
| ||||||
Social |
| ||||||
Other/Peasant | |||||||
Unused |
Balance · Coordination · Discipline · Druid · Military tactics · Poet · Reader · Speaker · Tracker · Wordsmith · Writer |