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Difference between revisions of "Template:BIcon"
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'''NOTES:'''<br> | '''NOTES:'''<br> | ||
− | * '''Saltwater''', '''brackishwater''', and '''freshwater''' biomes are not represented seperately for rivers, marshes and swamps. | + | * '''Saltwater''', '''brackishwater''', and '''freshwater''' biomes are not represented seperately for rivers, marshes and swamps. To add water type, you must use 'S', 'B' and 'F' in place of ID#: [[Biome|<span title="Saltwater">{{Tile|S|7:0:1}}</span>]] [[Biome|<span title="Brackish water">{{Tile|B|#77f}}</span>]] [[Biome|<span title="Freshwater">{{Tile|F|#5ae}}</span>]]<br> |
− | |||
* The ID# for caverns is 'C' and the layer depth indicator ID#s are 'C1', 'C2', 'C3'. ex: [[Biome|<span title="Cavern">{{Tile|C|0:0:1}}</span>]] [[Biome|<span title="Underground Depth: 1">{{Tile|1|5:0:1}}</span>]]<br> | * The ID# for caverns is 'C' and the layer depth indicator ID#s are 'C1', 'C2', 'C3'. ex: [[Biome|<span title="Cavern">{{Tile|C|0:0:1}}</span>]] [[Biome|<span title="Underground Depth: 1">{{Tile|1|5:0:1}}</span>]]<br> | ||
* For night creatures and hidden fun stuff use 'N' and 'HFS'; [[Night creature|<span title="The night..">{{Tile|☽|2:0:1}}</span>]] [[Hell|<span title="Hell">{{Tile|☿|4:0:1}}</span>]] | * For night creatures and hidden fun stuff use 'N' and 'HFS'; [[Night creature|<span title="The night..">{{Tile|☽|2:0:1}}</span>]] [[Hell|<span title="Hell">{{Tile|☿|4:0:1}}</span>]] |
Revision as of 06:10, 4 April 2011
This is a template used to display biome icons. You can hover over the icon with the mouse for the name of the biome it represents.
Use:
{{bIcon|<ID# OR Token>}}
Examples:
ID# '12' OR 'FOREST_TAIGA' results in: ╞
NOTES:
- Saltwater, brackishwater, and freshwater biomes are not represented seperately for rivers, marshes and swamps. To add water type, you must use 'S', 'B' and 'F' in place of ID#:
S
B
F
- The ID# for caverns is 'C' and the layer depth indicator ID#s are 'C1', 'C2', 'C3'. ex:
C
1
- For night creatures and hidden fun stuff use 'N' and 'HFS';
☽
☿
To see a full listing of which ID#s and tokens correspond to which biome, see this article.