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Difference between revisions of "User:Ral/Fortress mode"
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Non-dwarven civilizations can be played in fortress mode if you modify the raws to add the '''<nowiki>[CIV_CONTROLLABLE]</nowiki>''' token to other entity definitions. This is not recommended for new players. See the {{L|modding guide}} for information on how to do this. | Non-dwarven civilizations can be played in fortress mode if you modify the raws to add the '''<nowiki>[CIV_CONTROLLABLE]</nowiki>''' token to other entity definitions. This is not recommended for new players. See the {{L|modding guide}} for information on how to do this. | ||
+ | |||
+ | == Geographic Features == | ||
+ | The main features of a world are {{L|Biome}}s on the surface and {{L|Stone layers}} under the surface, some of which may contain {{L|Aquifer}}s. Other surface features that are significant, but which aren't biomes strictly speaking, are {{L|River}}s, {{L|Volcano}}es, {{L|Cave}}s, and {{L|Waterfalls}}. | ||
+ | |||
+ | There are also {{L|Cavern}}s underground which your dwarves will most likely encounter, but you can't see these on the world map. There may also be other fun things underground that you can't see. | ||
+ | |||
+ | == Inhabitants == | ||
+ | {{L|Creature}} | ||
+ | {{L|Civilization}} | ||
+ | {{L|Megabeast}} | ||
+ | {{L|Titan}} | ||
+ | {{L|Forgotten beast}} | ||
+ | |||
+ | == History == | ||
+ | Given that your world includes creatures and civilizations that can run around doing things, it also has a '''History''' that is viewable in {{L|Legends}} mode and which will show up in {{L|Engravings}} and other artwork created by your dwarves. Dates are expressed in terms of the Dwarven {{L|Calendar}}. | ||
+ | |||
+ | You will also be making history as events occur in your fortress and these events will be recorded for all time in the annals of your world, even if you'd rather that they not be. | ||
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== Carving Fortifications == | == Carving Fortifications == | ||
{{L|Fortification}} | {{L|Fortification}} | ||
+ | |||
+ | = Stockpiles = | ||
+ | {{L|Stockpile}} | ||
= Building = | = Building = | ||
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== Plant Gathering == | == Plant Gathering == | ||
{{L|Plant gathering}} | {{L|Plant gathering}} | ||
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= Manufacturing = | = Manufacturing = | ||
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== Artifacts == | == Artifacts == | ||
{{L|Legendary artifact}} | {{L|Legendary artifact}} | ||
+ | |||
+ | = Trading = | ||
+ | {{L|Trading}} | ||
= Military and Combat = | = Military and Combat = | ||
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{{L|Healthcare}} | {{L|Healthcare}} | ||
− | = Nobles = | + | = Burrows = |
+ | {{L|Burrow}} | ||
+ | |||
+ | = Your Dwarves = | ||
+ | == Jobs == | ||
+ | {{L|Labor}} | ||
+ | == Skills == | ||
+ | {{L|Skills}} | ||
+ | == Nobles == | ||
{{L|Noble}} | {{L|Noble}} | ||
+ | == Dwarven Civilizations == | ||
+ | {{L|Civilization}} | ||
+ | |||
− | = | + | |
− | {{L| | + | = Activity Zones = |
+ | {{L|Activity zone}} | ||
+ | |||
+ | = Standing Orders = | ||
+ | {{L|Standing orders}} | ||
+ | |||
+ | = Setting Item Properties = | ||
+ | == Forbidding/Reclaiming == | ||
+ | {{L|Forbid}} | ||
+ | == Melting == | ||
+ | {{L|Melt item}} | ||
+ | == Dumping == | ||
+ | {{L|Dump#Garbage_Dump}} | ||
+ | == Hiding/Unhiding == | ||
+ | {{L|Hide_Items/Buildings}} | ||
= Traffic Designations = | = Traffic Designations = |
Revision as of 23:59, 20 April 2011
Fortress mode is the most popular mode of gameplay in Dwarf Fortress and what most people are thinking of when they talk about the game. It provides a sort of real-time strategy sandbox where your simulated dwarves dig out and build a settlement for themselves, mine ore, craft items, trade with caravans, produce food, eat, sleep, drink massive amounts of alcohol, socialize, throw tantrums, get married, have children, and occasionally fight off invaders using a combination of military units, fortifications, and devious traps. Rather than control individual dwarves, you design everything and your dwarves go about implementing your designs on their own.
In fortress mode, you pick a Template:L, then assign your seven initial Template:L some starting Template:L, equipment, provisions, and Template:L to bring along. After preparations are complete and your hardy explorers Template:L, they'll be faced with the fortress site you picked down to every detail, from geologically appropriate stone types to roaring waterfalls to ornery hippopotami.
Fortress mode is significantly different from Template:L which is more like an advanced version of 'rogue' or 'nethack' taking place in the same worlds in which fortresses are built. In adventure mode you control a single adventurer (character) who travels around, takes on quests, fights, dies, visits your abandoned forts, etc, in a turn-based (rather than real-time) manner. See Template:L for more information on this mode of play.
Goals
As an alpha version and sandbox game, there are few goals imposed upon the player by the programming.
The main goal, if any, is to take your seven initial dwarves and expand them into a thriving community with skilled workers, Template:L and Template:L. Make your dwarves Template:L with fine Template:L, valuable Template:L, precious Template:Ls and protect them from Template:L with deadly Template:Ls. Make sure they have plenty of Template:L and Template:L, by way of Template:L above and below ground and keep them Template:L in Template:L and Template:L.
Of course, every dwarf loves precious Template:Ls, but the only way to find them is Template:L down, down, far down. Make sure you don't dig too greedily, or too deep, for many creatures dwell in the Template:L below and not all are friendly to dwarves....
And don't forget the alcohol. Dwarves get very unhappy without a good stiff drink when the urge hits.
The World
To play dwarf fortress in fortress mode you must generate a world that includes a dwarven civilization. See Template:L for detailed instructions on generating a world. Once at least one world has been generated you will be able to start the game.
Non-dwarven civilizations can be played in fortress mode if you modify the raws to add the [CIV_CONTROLLABLE] token to other entity definitions. This is not recommended for new players. See the Template:L for information on how to do this.
Geographic Features
The main features of a world are Template:Ls on the surface and Template:L under the surface, some of which may contain Template:Ls. Other surface features that are significant, but which aren't biomes strictly speaking, are Template:Ls, Template:Les, Template:Ls, and Template:L.
There are also Template:Ls underground which your dwarves will most likely encounter, but you can't see these on the world map. There may also be other fun things underground that you can't see.
Inhabitants
Template:L Template:L Template:L Template:L Template:L
History
Given that your world includes creatures and civilizations that can run around doing things, it also has a History that is viewable in Template:L mode and which will show up in Template:L and other artwork created by your dwarves. Dates are expressed in terms of the Dwarven Template:L.
You will also be making history as events occur in your fortress and these events will be recorded for all time in the annals of your world, even if you'd rather that they not be.
Embarking
- Main article: Template:L
Before starting to build a fortress you must pick a site, assign skill points to dwarves, and buy starting equipment. This is known as Embarking and is a major subject in and of itself. See the Template:L guide for all of the details.
After you embark, gameplay begins.
Gameplay User Interface
Your view of the in game world is that of a multi-layered environment which you can move in the four main cardinal directions as well as up and down in elevation. The generated worlds are made of tiles or pixels each representing anything in the world. Dwarves are represented by little faces, rocks by black tiles and open space by blue tiles. There is a command menu that lets you set commands that your dutiful dwarves will attempt to follow.
This section covers all of the screens and user interface elements used after embarking. It does not necessarily tell you how to accomplish every task you might need to, but instead just describes what you see on the screen and what various keystrokes do.
Later sections in this document and many other articles on this wiki help you tie all of this together by describing the sequence of actions needed to accomplish various things in the game; this section is mostly a reference for those who see something on the screen and want to know what it is, or are wondering where the controls for particular functions are.
Main Screen
The screen at the top level of the user interface hierarchy consists of the main map, a menu, and an overview map areas along with a few indicators around the edge. While the main map is always visible, you can use the Tab key to show and hide the menu and overview map areas, giving you more space to view the main map if desired.
Options Menu
Assuming you are at the top level of the user interface looking at the map, you can hit Esc to enter the options menu. This allows you to do things like save or abandon your game.
- Return to Game
- Save Game
- Key Bindings
- Export Local Image
- Music and Sound
- Abandon the Fortress (or Succumb to Invasion)
Main Map
Examining Map Tiles
Look
View Units
Items in Buildings
Hot Keys
Points/Routes/Notes
Overview Map
Menu Area
Indicators
Pausing and Resuming
Cursor Movement
Status Screen
Job Screen
Announcements
Combat Reports
Military
Squads
View Rooms/Buildings
Nobles and Administrators
Civilizations
Artifacts
Movies
Digging
Mine
Channel
Stairways
Ramps
Remove Up Stairs/Ramps
Remove Constructions
Stone Detailing
Smoothing Stone
Engraving
Carving Fortifications
Stockpiles
Building
Furniture
Rooms
Doors and Hatches
Windows, Grates, and Bars
Template:L Template:L Template:L
Constructions
Walls and Floors
Stairs/Ramps
Fortifications
Buildings
Workshops
Furnaces
Kennel
Trade Depot
Farm Plot
Roads
Bridges
Wells
Traps
Levers
Machine Components
Foraging
Woodcutting
Plant Gathering
Manufacturing
Management
Carpentry
Bowmaking
Masonry
Crafts
Mechanics
Metal Industry
Smelting
Smithing
Weapons/Armor
Farming
Crops
Plant Processing
Fertilization
Fish
Livestock
Meat
Eggs
Milk
Bees
Cooking and Brewing
Textiles
Jewels
Siege Engines
Soap Making
Glass
Ceramics
Artifacts
Trading
Military and Combat
Healthcare
Burrows
Your Dwarves
Jobs
Skills
Nobles
Dwarven Civilizations
Activity Zones
Standing Orders
Setting Item Properties
Forbidding/Reclaiming
Melting
Dumping
Hiding/Unhiding
Traffic Designations
Macros
Challenges
Some more specific Template:L are available here, compiled by fun-loving players from all around. There's also a wide variety of player created games mods which can add new creatures/crops/items/etc, or increase the difficulty of the game.